0ad/source/tools/atlas/GameInterface/Handlers
2013-09-21 08:24:45 +00:00
..
BrushHandlers.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
CameraCtrlHandlers.cpp Renamed some Atlas classes and g_GameLoop to better reflect their Atlas-related nature and to lower potential confusion with similar main-game-related functionality. Refs #678. 2012-03-03 23:48:04 +00:00
CinemaHandler.cpp Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9 2011-12-29 01:17:03 +00:00
CommandHandlers.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ElevationHandlers.cpp make new elevation tool more drastic + add RMB action 2013-08-17 14:02:18 +00:00
EnvironmentHandlers.cpp Postproc manager 2012-10-15 10:34:23 +00:00
GraphicsSetupHandlers.cpp Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813. 2013-08-20 21:07:42 +00:00
MapHandlers.cpp Catch exceptions by reference (by convention), based on patch from Markus, refs #1852 2013-05-22 22:27:53 +00:00
MessageHandler.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
MessageHandler.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MiscHandlers.cpp Changes the Renderer to expose global functions to scripts instead of using CJSObject. 2013-09-21 08:24:45 +00:00
ObjectHandlers.cpp Adds actor seed support to scenario XML data, optionally used in place of entity ID. 2013-02-03 02:16:52 +00:00
PlayerHandlers.cpp Adds AI control to Atlas player panel 2011-06-13 23:32:41 +00:00
TerrainHandlers.cpp Rationalise terrain dirty-rect coordinates. 2012-04-17 22:35:34 +00:00
TriggerHandler.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00