mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 13:23:56 -07:00
Follows 34b1920e7b.
This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.
It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).
Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "ScriptComponent.h"
|
|
|
|
#include "scriptinterface/FunctionWrapper.h"
|
|
#include "scriptinterface/Object.h"
|
|
#include "simulation2/serialization/ISerializer.h"
|
|
#include "simulation2/serialization/IDeserializer.h"
|
|
|
|
CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance) :
|
|
m_ScriptInterface(scriptInterface), m_Instance(scriptInterface.GetGeneralJSContext(), instance)
|
|
{
|
|
}
|
|
|
|
void CComponentTypeScript::Init(const CParamNode& paramNode, entity_id_t ent)
|
|
{
|
|
ScriptRequest rq(m_ScriptInterface);
|
|
Script::SetProperty(rq, m_Instance, "entity", (int)ent, true, false);
|
|
Script::SetProperty(rq, m_Instance, "template", paramNode, true, false);
|
|
ScriptFunction::CallVoid(rq, m_Instance, "Init");
|
|
}
|
|
|
|
void CComponentTypeScript::Deinit()
|
|
{
|
|
ScriptRequest rq(m_ScriptInterface);
|
|
ScriptFunction::CallVoid(rq, m_Instance, "Deinit");
|
|
}
|
|
|
|
void CComponentTypeScript::HandleMessage(const CMessage& msg, bool global)
|
|
{
|
|
ScriptRequest rq(m_ScriptInterface);
|
|
|
|
const char* name = global ? msg.GetScriptGlobalHandlerName() : msg.GetScriptHandlerName();
|
|
|
|
JS::RootedValue msgVal(rq.cx, msg.ToJSValCached(m_ScriptInterface));
|
|
|
|
if (!ScriptFunction::CallVoid(rq, m_Instance, name, msgVal))
|
|
LOGERROR("Script message handler %s failed", name);
|
|
}
|
|
|
|
void CComponentTypeScript::Serialize(ISerializer& serialize)
|
|
{
|
|
ScriptRequest rq(m_ScriptInterface);
|
|
|
|
serialize.ScriptVal("comp", &m_Instance);
|
|
}
|
|
|
|
void CComponentTypeScript::Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent)
|
|
{
|
|
ScriptRequest rq(m_ScriptInterface);
|
|
|
|
Script::SetProperty(rq, m_Instance, "entity", (int)ent, true, false);
|
|
Script::SetProperty(rq, m_Instance, "template", paramNode, true, false);
|
|
|
|
deserialize.ScriptObjectAssign("comp", m_Instance);
|
|
}
|