0ad/source/simulation2/components/ICmpSelectable.cpp
elexis 5fbb224dc0 Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
This also allows non-selectable entities like building previews to cast
range visualizations.

Patch By: Sandarac
Differential Revision: https://code.wildfiregames.com/D555
Refs #3915, #4349, ee5bb1fd61 / D238.
Comments By: Vladislav
This was SVN commit r20622.
2017-12-10 02:41:08 +00:00

31 lines
1.1 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpSelectable.h"
#include "simulation2/system/InterfaceScripted.h"
#include "ps/Shapes.h"
BEGIN_INTERFACE_WRAPPER(Selectable)
DEFINE_INTERFACE_METHOD_2("SetSelectionHighlight", void, ICmpSelectable, SetSelectionHighlight, CColor, bool)
END_INTERFACE_WRAPPER(Selectable)
bool ICmpSelectable::ms_EnableDebugOverlays = false;
bool ICmpSelectable::m_OverrideVisible = true;