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This moves the "async" pathfinding computations to a worker, preparing the architecture for threading. Tested By: Kuba386, Stan` Differential Revision: https://code.wildfiregames.com/D1918 This was SVN commit r22902. |
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| .. | ||
| test_CinemaManager.h | ||
| test_CommandQueue.h | ||
| test_HierPathfinder.h | ||
| test_ObstructionManager.h | ||
| test_Pathfinder.h | ||
| test_Position.h | ||
| test_RangeManager.h | ||
| test_scripts.h | ||
| test_TerritoryManager.h | ||