0ad/source/simulation2/components/tests
wraitii d592bf9cb6 Move path computations to an actual worker to prepare for threading.
This moves the "async" pathfinding computations to a worker, preparing
the architecture for threading.

Tested By: Kuba386, Stan`
Differential Revision: https://code.wildfiregames.com/D1918
This was SVN commit r22902.
2019-09-15 09:27:10 +00:00
..
test_CinemaManager.h Adds basic tests for the CinemaManager component 2017-11-24 22:38:03 +00:00
test_CommandQueue.h Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds 2015-06-21 19:22:12 +00:00
test_HierPathfinder.h Fix issues with MakeGoalReachable when the goal wasn't reachable following D1882/208fc30ddd 2019-09-09 18:57:59 +00:00
test_ObstructionManager.h Move "IsInRange" family of functions to the Obstruction Manager and make the commutative. 2019-06-06 19:37:23 +00:00
test_Pathfinder.h Move path computations to an actual worker to prepare for threading. 2019-09-15 09:27:10 +00:00
test_Position.h Rename cmpPosition's IsFloating to CanFloat. 2017-09-18 09:54:54 +00:00
test_RangeManager.h Fix 4edcf21b98. Refs #5428 2019-04-10 06:05:34 +00:00
test_scripts.h Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_TerritoryManager.h Pass some strings and a vector as const refs. 2017-02-24 17:02:10 +00:00