..
scripting
Remove some unused Profiler.h and CLogger.h includes.
2019-09-07 13:35:45 +00:00
tests
Refactors Camera aspect ratio and calculation of plane points.
2019-07-24 23:08:02 +00:00
Camera.cpp
Cleanup Camera and CGameView, removes a not needed method and refactors classes.
2019-08-22 20:49:58 +00:00
Camera.h
Cleanup Camera and CGameView, removes a not needed method and refactors classes.
2019-08-22 20:49:58 +00:00
CinemaManager.cpp
Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil.
2019-08-25 08:57:36 +00:00
CinemaManager.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ColladaManager.cpp
Fix few typos found with the Debian lintian tool.
2017-10-28 22:34:57 +00:00
ColladaManager.h
Color.cpp
Stop copying color every draw call for every GUI object using colors.
2019-08-19 12:53:58 +00:00
Color.h
Stop copying color every draw call for every GUI object using colors.
2019-08-19 12:53:58 +00:00
Decal.cpp
Decal.h
Entity.h
Font.cpp
Font.h
FontManager.cpp
Fix ugly font rendering using GL linear interpolation if the UI scale was changed.
2017-12-30 17:56:07 +00:00
FontManager.h
FontMetrics.cpp
FontMetrics.h
Frustum.cpp
Frustum.h
GameView.cpp
Cleanup Camera and CGameView, removes a not needed method and refactors classes.
2019-08-22 20:49:58 +00:00
GameView.h
Cleanup Camera and CGameView, removes a not needed method and refactors classes.
2019-08-22 20:49:58 +00:00
HeightMipmap.cpp
HeightMipmap.h
HFTracer.cpp
HFTracer.h
LightEnv.cpp
Removes unused and obsolete LightingModel.
2019-06-26 22:30:23 +00:00
LightEnv.h
Removes unused and obsolete LightingModel.
2019-06-26 22:30:23 +00:00
LOSTexture.cpp
Refactor renderer options.
2019-08-04 08:28:30 +00:00
LOSTexture.h
Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
2019-07-09 00:18:48 +00:00
MapGenerator.cpp
Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
2019-09-13 00:56:51 +00:00
MapGenerator.h
pthread -> std::thread (3/7) - Replace pthread in other engine files
2019-08-12 08:16:28 +00:00
MapIO.cpp
Use all three color channels when loading heightmaps following 204b04f2d4, refs #5018 .
2019-09-12 19:30:43 +00:00
MapIO.h
Fix 204b04f2d4 compatibility with zipped mods, refs #5018 .
2018-05-01 21:15:55 +00:00
MapReader.cpp
Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
2019-09-13 00:56:51 +00:00
MapReader.h
Always delete CMapReader. Patch by Sandarac. Fixes #4154 .
2017-08-25 00:37:48 +00:00
MapWriter.cpp
Fix warnings in vs2015 when building tests.
2019-01-12 16:23:47 +00:00
MapWriter.h
Material.cpp
Material.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
MaterialManager.cpp
Refactor renderer options.
2019-08-04 08:28:30 +00:00
MaterialManager.h
MeshManager.cpp
MeshManager.h
MiniPatch.cpp
MiniPatch.h
Model.cpp
Refactor renderer options.
2019-08-04 08:28:30 +00:00
Model.h
ModelAbstract.cpp
ModelAbstract.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ModelDef.cpp
ModelDef.h
ObjectBase.cpp
Replace includes uniform_foo with uniform_foo_distribution as it's deprecated in newer versions of boost. It was added in the 1.47 version.
2019-04-22 21:45:23 +00:00
ObjectBase.h
ObjectEntry.cpp
ObjectEntry.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ObjectManager.cpp
ObjectManager.h
Overlay.cpp
Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp.
2017-12-10 00:19:51 +00:00
Overlay.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ParticleEmitter.cpp
ParticleEmitter.h
ParticleEmitterType.cpp
Replace includes uniform_foo with uniform_foo_distribution as it's deprecated in newer versions of boost. It was added in the 1.47 version.
2019-04-22 21:45:23 +00:00
ParticleEmitterType.h
ParticleManager.cpp
ParticleManager.h
Patch.cpp
Patch.h
RenderableObject.h
SColor.h
ShaderDefines.cpp
ShaderDefines.h
Fix build without PCH for some targets.
2018-12-28 14:58:35 +00:00
ShaderManager.cpp
Fix warnings in vs2015 when building tests.
2019-01-12 16:23:47 +00:00
ShaderManager.h
ShaderProgram.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ShaderProgram.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
ShaderProgramFFP.cpp
ShaderProgramPtr.h
ShaderTechnique.cpp
ShaderTechnique.h
SkeletonAnim.h
SkeletonAnimDef.cpp
SkeletonAnimDef.h
SkeletonAnimManager.cpp
SkeletonAnimManager.h
Terrain.cpp
Terrain.h
TerrainProperties.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
TerrainProperties.h
TerrainTextureEntry.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
TerrainTextureEntry.h
TerrainTextureManager.cpp
TerrainTextureManager.h
TerritoryBoundary.cpp
TerritoryBoundary.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
TerritoryTexture.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
TextRenderer.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
TextRenderer.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
Texture.h
TextureConverter.cpp
pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable
2019-08-24 11:26:58 +00:00
TextureConverter.h
pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable
2019-08-24 11:26:58 +00:00
TextureManager.cpp
pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable
2019-08-24 11:26:58 +00:00
TextureManager.h
Fix biome-specific mappreviews in 7f602037ba for zipped mods, refs #4962 .
2018-08-05 21:50:00 +00:00
Unit.cpp
Unit.h
UnitAnimation.cpp
Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so.
2018-02-23 20:11:16 +00:00
UnitAnimation.h
Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so.
2018-02-23 20:11:16 +00:00
UnitManager.cpp
UnitManager.h