0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
..
Environment.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
Environment.h Move Atlas map settings from JS to C++. 2011-05-29 15:02:02 +00:00
LightControl.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
LightControl.h Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00