0ad/source/soundmanager/items/CStreamItem.h
historic_bruno 011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00

38 lines
1.1 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CSTREAMITEM_H
#define INCLUDED_CSTREAMITEM_H
#include "soundmanager/data/SoundData.h"
#include "CSoundBase.h"
class CStreamItem : public CSoundBase
{
public:
CStreamItem(CSoundData* sndData);
virtual ~CStreamItem();
virtual void SetLooping(bool loops);
virtual bool IdleTask();
protected:
virtual void Attach(CSoundData* itemData);
};
#endif // INCLUDED_CSTREAMITEM_H