0ad/source/soundmanager/data/OggData.h
historic_bruno 011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00

57 lines
1.5 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_OGGDATA_H
#define INCLUDED_OGGDATA_H
#include "SoundData.h"
#include "lib/external_libraries/openal.h"
#include "vorbis/vorbisfile.h"
class COggData : public CSoundData
{
ALuint m_Format;
long m_Frequency;
public:
COggData();
virtual ~COggData();
virtual bool InitOggFile(const wchar_t* fileLoc);
virtual bool IsFileFinished();
virtual bool IsOneShot();
virtual int FetchDataIntoBuffer(int count, ALuint* buffers);
virtual void ResetFile();
protected:
OggVorbis_File m_vf;
int m_current_section;
bool m_FileFinished;
bool m_OneShot;
ALuint m_Buffer[100];
int m_BuffersUsed;
bool AddDataBuffer(char* data, long length);
void SetFormatAndFreq(int form, ALsizei freq);
ALsizei GetBufferCount();
ALuint GetBuffer();
ALuint* GetBufferPtr();
};
#endif // INCLUDED_OGGDATA_H