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Enables audio on OS X, refs #685, #931. Fixes music not playing after a game, refs #946. This was SVN commit r12428.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_OGGDATA_H
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#define INCLUDED_OGGDATA_H
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#include "SoundData.h"
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#include "lib/external_libraries/openal.h"
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#include "vorbis/vorbisfile.h"
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class COggData : public CSoundData
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{
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ALuint m_Format;
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long m_Frequency;
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public:
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COggData();
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virtual ~COggData();
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virtual bool InitOggFile(const wchar_t* fileLoc);
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virtual bool IsFileFinished();
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virtual bool IsOneShot();
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virtual int FetchDataIntoBuffer(int count, ALuint* buffers);
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virtual void ResetFile();
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protected:
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OggVorbis_File m_vf;
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int m_current_section;
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bool m_FileFinished;
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bool m_OneShot;
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ALuint m_Buffer[100];
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int m_BuffersUsed;
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bool AddDataBuffer(char* data, long length);
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void SetFormatAndFreq(int form, ALsizei freq);
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ALsizei GetBufferCount();
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ALuint GetBuffer();
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ALuint* GetBufferPtr();
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};
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#endif // INCLUDED_OGGDATA_H
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