0ad/source/soundmanager/data/OggData.cpp
historic_bruno 011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00

163 lines
3.3 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "OggData.h"
#include "soundmanager/SoundManager.h"
#include <wchar.h>
#include <iostream>
COggData::COggData()
{
m_OneShot = false;
}
COggData::~COggData()
{
alDeleteBuffers(m_BuffersUsed, m_Buffer);
ov_clear(&m_vf);
}
void COggData::SetFormatAndFreq(int form, ALsizei freq)
{
m_Format = form;
m_Frequency = freq;
}
bool COggData::InitOggFile(const wchar_t* fileLoc)
{
int buffersToStart = g_SoundManager->GetBufferCount();
char nameH[300];
sprintf(nameH, "%ls", fileLoc);
FILE* f = fopen(nameH, "rb");
m_current_section = 0;
int err = ov_open_callbacks(f, &m_vf, NULL, 0, OV_CALLBACKS_DEFAULT);
if (err < 0)
{
fprintf(stderr,"Input does not appear to be an Ogg bitstream :%d :%d.\n", err, ferror(f));
return false;
}
m_FileName = CStrW(fileLoc);
m_FileFinished = false;
SetFormatAndFreq((m_vf.vi->channels == 1)? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16 , (ALsizei)m_vf.vi->rate);
alGetError(); /* clear error */
alGenBuffers(buffersToStart, m_Buffer);
if(alGetError() != AL_NO_ERROR)
{
printf("- Error creating initial buffer !!\n");
return false;
}
else
{
m_BuffersUsed = FetchDataIntoBuffer(buffersToStart, m_Buffer);
if (m_FileFinished)
{
m_OneShot = true;
if (m_BuffersUsed < buffersToStart)
{
alDeleteBuffers(buffersToStart - m_BuffersUsed, &m_Buffer[m_BuffersUsed]);
}
}
}
return true;
}
ALsizei COggData::GetBufferCount()
{
return m_BuffersUsed;
}
bool COggData::IsFileFinished()
{
return m_FileFinished;
}
void COggData::ResetFile()
{
ov_time_seek(&m_vf, 0);
m_current_section = 0;
m_FileFinished = false;
}
bool COggData::IsOneShot()
{
return m_OneShot;
}
int COggData::FetchDataIntoBuffer(int count, ALuint* buffers)
{
long bufferSize = g_SoundManager->GetBufferSize();
char* pcmout = new char[bufferSize + 5000];
int buffersWritten = 0;
for (int i = 0; (i < count) && !m_FileFinished; i++)
{
char* readDest = pcmout;
long totalRet = 0;
while (totalRet < bufferSize)
{
long ret=ov_read(&m_vf,readDest, 4096,0,2,1, &m_current_section);
if (ret == 0)
{
m_FileFinished=true;
break;
}
else if (ret < 0)
{
/* error in the stream. Not a problem, just reporting it in
case we (the app) cares. In this case, we don't. */
}
else
{
totalRet += ret;
readDest += ret;
}
}
if (totalRet > 0)
{
buffersWritten++;
alBufferData(buffers[i], m_Format, pcmout, (ALsizei)totalRet, (int)m_Frequency);
}
}
delete[] pcmout;
return buffersWritten;
}
ALuint COggData::GetBuffer()
{
return m_Buffer[0];
}
ALuint* COggData::GetBufferPtr()
{
return m_Buffer;
}