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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
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DecalRData.cpp
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
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DecalRData.h
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
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FixedFunctionModelRenderer.cpp
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Yet more GLES compatibility
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2012-02-13 16:41:17 +00:00 |
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FixedFunctionModelRenderer.h
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Yet more GLES compatibility
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2012-02-13 16:41:17 +00:00 |
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HWLightingModelRenderer.cpp
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Partial Android compatibility.
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2012-02-15 13:58:58 +00:00 |
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HWLightingModelRenderer.h
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
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InstancingModelRenderer.cpp
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Yet more GLES compatibility
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2012-02-13 16:41:17 +00:00 |
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InstancingModelRenderer.h
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
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ModelRenderer.cpp
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Android fixes
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2012-02-13 23:53:09 +00:00 |
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ModelRenderer.h
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Optimise vertex skinning code with SSE, based on patch by gruby.
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2011-11-09 23:11:28 +00:00 |
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ModelVertexRenderer.h
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
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OverlayRenderer.cpp
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
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OverlayRenderer.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
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ParticleRenderer.cpp
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
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ParticleRenderer.h
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More GLES compatibility.
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2012-02-12 13:20:49 +00:00 |
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PatchRData.cpp
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
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PatchRData.h
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
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PlayerRenderer.cpp
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
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PlayerRenderer.h
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
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Renderer.cpp
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
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Renderer.h
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
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RenderModifiers.cpp
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
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RenderModifiers.h
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
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Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
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Scene.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
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ShadowMap.cpp
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
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ShadowMap.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
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SkyManager.cpp
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
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SkyManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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TerrainOverlay.cpp
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Fix terrain overlay rendering
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2012-02-25 22:11:34 +00:00 |
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TerrainOverlay.h
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
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TerrainRenderer.cpp
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
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TerrainRenderer.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
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TransparencyRenderer.cpp
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
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TransparencyRenderer.h
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
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VertexArray.cpp
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Optimise vertex skinning code with SSE, based on patch by gruby.
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2011-11-09 23:11:28 +00:00 |
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VertexArray.h
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Optimise vertex skinning code with SSE, based on patch by gruby.
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2011-11-09 23:11:28 +00:00 |
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VertexBuffer.cpp
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Fix printf argument types
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2011-11-13 18:31:06 +00:00 |
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VertexBuffer.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
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VertexBufferManager.cpp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
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VertexBufferManager.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
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WaterManager.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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WaterManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |