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25 lines
896 B
C
Executable file
25 lines
896 B
C
Executable file
/* GL 1.2 */
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FUNC(void, glActiveTexture, (int))
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/* EXT_swap_control */
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FUNC(int, wglSwapIntervalEXT, (int))
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/* NV_vertex_array */
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FUNC(void, glVertexArrayRangeNV, (int, void*))
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FUNC(void, glFlushVertexArrayRangeNV, ())
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FUNC(void*, wglAllocateMemoryNV, (int, float, float, float))
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FUNC(void, wglFreeMemoryNV, (void*))
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/* NV_fence */
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FUNC(void, glGenFencesNV, (int, unsigned int*))
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FUNC(void, glDeleteFencesNV, (int, const unsigned int*))
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FUNC(void, glSetFenceNV, (unsigned int, int))
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FUNC(int, glTestFenceNV, (unsigned int))
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FUNC(void, glFinishFenceNV, (unsigned int))
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FUNC(int, glIsFenceNV, (unsigned int))
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FUNC(void, glGetFenceivNV, (unsigned int, int, int*))
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FUNC(void, glCompressedTexImage2DARB, (int, int, int, unsigned int, unsigned int, int, unsigned int, const void*))
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FUNC(void, glCompressedTexSubImage2DARB, (int, int, int, int, unsigned int, int, int, unsigned int, const void*))
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