mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-20 15:23:56 -07:00
This fixes chasing, particularly chasing ranged cavalry. - Standardise the range of melee cav to 4. - Decreases the speed of ranged cavalry slightly to make melee cavalry a better counter & reduce the ability of ranged cavalry to dominate an area. - Fix UnitMotion to better chase units, by increasing direct-range distance and making "from scratch" short paths recompute better paths (by increasing the search range). - Gives some free rotation time for slight angles to units. Angles below 30° take no time to rotate towards. Chasing units that recomputed a lot of paths could be slowed down substantially by minute angle differences. Fixes #5936 Differential Revision: https://code.wildfiregames.com/D3402 This was SVN commit r24708. |
||
|---|---|---|
| .. | ||
| components | ||
| docs | ||
| helpers | ||
| scripting | ||
| serialization | ||
| system | ||
| tests | ||
| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||