mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-08-15 14:43:32 -07:00
164 lines
5.7 KiB
Text
164 lines
5.7 KiB
Text
/* Copyright (C) 2024 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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// This pipeline is used to generate the nightly builds.
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def visualStudioPath = "\"C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\MSBuild\\15.0\\Bin\\MSBuild.exe\""
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def buildOptions = "/p:PlatformToolset=v141_xp /p:XPDeprecationWarning=false /t:pyrogenesis /t:AtlasUI /m:2 /nologo -clp:Warningsonly -clp:ErrorsOnly"
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def gitHash = ""
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def buildSPIRV = false
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pipeline {
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agent {
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node {
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label 'WindowsAgent'
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customWorkspace 'workspace/nightly-build'
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}
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}
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parameters {
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booleanParam(name: 'NEW_REPO', defaultValue: false, description: 'If a brand new nightly repo is being generated, do not attempt to identify unchanged translations.')
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stashedFile(name: 'spirv_rules', description: 'rules.json file for generation of SPIR-V shaders. Needed for a new repo, else the existing rules files will be used. Uploading a new rules file will force-rebuild the shaders.')
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}
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stages {
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stage("Generate build version") {
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steps {
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checkout scmGit(branches: [[name: "${GIT_BRANCH}"]], extensions: [localBranch()])
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script { gitHash = bat(script:"@git rev-parse --short HEAD", returnStdout: true ).trim() }
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bat "cd build\\build_version && build_version.bat"
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}
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}
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stage("Pull game assets") {
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steps {
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bat "git lfs pull"
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}
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}
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stage("Check for shader changes") {
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when {
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changeset 'binaries/data/mods/**/shaders/**/*.xml'
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}
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steps {
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script { buildSPIRV = true }
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}
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}
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stage ("Pre-build") {
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steps {
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bat "cd libraries && get-windows-libs.bat"
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bat "(robocopy C:\\wxwidgets3.2.5\\lib libraries\\win32\\wxwidgets\\lib /MIR /NDL /NJH /NJS /NP /NS /NC) ^& IF %ERRORLEVEL% LEQ 1 exit 0"
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bat "(robocopy C:\\wxwidgets3.2.5\\include libraries\\win32\\wxwidgets\\include /MIR /NDL /NJH /NJS /NP /NS /NC) ^& IF %ERRORLEVEL% LEQ 1 exit 0"
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bat "cd build\\workspaces && update-workspaces.bat --atlas --without-pch --large-address-aware --without-tests"
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}
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}
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stage ("Build") {
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steps {
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bat("cd build\\workspaces\\vs2017 && ${visualStudioPath} pyrogenesis.sln /p:Configuration=Release ${buildOptions}")
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}
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}
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stage("Check-in SPIRV generation rules") {
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when {
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expression { env.spirv_rules_FILENAME }
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}
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steps {
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unstash 'spirv_rules'
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bat "move spirv_rules source\\tools\\spirv\\rules.json"
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script { buildSPIRV = true }
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}
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}
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stage("Mirror to SVN") {
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steps {
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ws("workspace/nightly-svn") {
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svn(url: "https://svn.wildfiregames.com/nightly-build/trunk", changelog: false)
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bat "svn revert -R . && svn cleanup"
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script { env.NIGHTLY_PATH = env.WORKSPACE }
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}
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bat """
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(robocopy . %NIGHTLY_PATH% ^
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/XD .git ^
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/XF .gitattributes ^
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/XF .gitignore ^
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/XD %cd%\\binaries\\system ^
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/XD %cd%\\build\\workspaces\\vs2017 ^
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/XD %cd%\\libraries\\source\\.svn ^
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/XD %cd%\\libraries\\win32\\.svn ^
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/XD %cd%\\libraries\\win32\\wxwidgets\\include ^
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/XD %cd%\\libraries\\win32\\wxwidgets\\lib ^
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/XD .svn ^
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/XD %NIGHTLY_PATH%\\binaries\\data\\mods\\mod\\shaders\\spirv ^
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/XD %NIGHTLY_PATH%\\binaries\\data\\mods\\public\\shaders\\spirv ^
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/MIR /NDL /NJH /NJS /NP /NS /NC) ^& IF %ERRORLEVEL% LEQ 1 exit 0
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"""
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bat """
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(robocopy binaries\\system ..\\nightly-svn\\binaries\\system ^
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/XF *.exp ^
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/XF *.lib ^
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/MIR /NDL /NJH /NJS /NP /NS /NC) ^& IF %ERRORLEVEL% LEQ 1 exit 0
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"""
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}
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}
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stage("Recompile SPIR-V shaders") {
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when {
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expression { buildSPIRV }
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}
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steps {
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ws("workspace/nightly-svn") {
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bat "python source/tools/spirv/compile.py -d binaries/data/mods/mod binaries/data/mods/mod source/tools/spirv/rules.json binaries/data/mods/mod"
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bat "python source/tools/spirv/compile.py -d binaries/data/mods/mod binaries/data/mods/public source/tools/spirv/rules.json binaries/data/mods/public"
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}
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}
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}
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stage("Update translations") {
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steps {
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ws("workspace/nightly-svn") {
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bat "cd source\\tools\\i18n && python update_templates.py"
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withCredentials([string(credentialsId: 'TX_TOKEN', variable: 'TX_TOKEN')]) {
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bat "cd source\\tools\\i18n && python pull_translations.py"
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}
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bat "cd source\\tools\\i18n && python generate_debug_translation.py --long"
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bat "cd source\\tools\\i18n && python clean_translation_files.py"
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script { if (!params.NEW_REPO) {
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bat "python source\\tools\\i18n\\check_diff.py --verbose"
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}}
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bat "cd source\\tools\\i18n && python credit_translators.py"
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}
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}
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}
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stage("Commit") {
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steps {
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ws("workspace/nightly-svn") {
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bat "svn add --force ."
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bat "(for /F \"tokens=* delims=! \" %%A in ('svn status ^| findstr /R \"^!\"') do (svn delete %%A)) || (echo No deleted files found) ^& exit 0"
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withCredentials([usernamePassword(credentialsId: 'nightly-autobuild', passwordVariable: 'SVNPASS', usernameVariable: 'SVNUSER')]) {
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script { env.GITHASH = gitHash
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bat 'svn commit --username %SVNUSER% --password %SVNPASS% --no-auth-cache --non-interactive -m "Nightly build for %GITHASH% (%DATE%)"'
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}
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}
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}
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}
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}
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}
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}
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