0ad/source/graphics
2016-06-01 07:21:50 +00:00
..
scripting
tests Fix tests by enlarging the precision bumped in 7ed45213a9 2015-03-31 16:56:09 +00:00
Camera.cpp
Camera.h
CinemaManager.cpp Use explicit types instead of auto. 2016-01-13 00:42:55 +00:00
CinemaManager.h Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
CinemaPath.cpp Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814 2016-04-17 15:43:29 +00:00
CinemaPath.h Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814 2016-04-17 15:43:29 +00:00
ColladaManager.cpp Range-based for for VfsPath loops. 2015-07-29 23:44:12 +00:00
ColladaManager.h
Color.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
Color.h
Decal.cpp
Decal.h
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp
Font.h
FontManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
FontManager.h
FontMetrics.cpp
FontMetrics.h
Frustum.cpp Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
Frustum.h Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
GameView.cpp Take new observermode into account in some missing places, refs #3850, #3168. 2016-05-23 15:26:47 +00:00
GameView.h
HeightMipmap.cpp
HeightMipmap.h
HFTracer.cpp
HFTracer.h
LightEnv.cpp
LightEnv.h
LOSTexture.cpp Show fog of war in observermode, fixes #3168. 2016-02-06 12:56:41 +00:00
LOSTexture.h
MapGenerator.cpp Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
MapGenerator.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
MapIO.h Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112 2015-03-31 16:48:31 +00:00
MapReader.cpp Remove trailing whitespace. Refs #118. 2016-01-14 00:04:32 +00:00
MapReader.h Indentation corrections and other code style fixes in preparation for the cinematic camera patch. 2015-12-31 13:40:56 +00:00
MapWriter.cpp Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814 2016-04-17 15:43:29 +00:00
MapWriter.h
Material.cpp Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches). 2015-03-15 11:37:26 +00:00
Material.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
MaterialManager.cpp Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod. 2015-06-15 16:00:26 +00:00
MaterialManager.h
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
MiniPatch.cpp
MiniPatch.h
Model.cpp Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
Model.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
ModelAbstract.cpp
ModelAbstract.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ModelDef.cpp Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated. 2015-05-25 01:23:27 +00:00
ModelDef.h
ObjectBase.cpp Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
ObjectBase.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
ObjectEntry.cpp Try to fix issue with probably uninitialised animation frequency, improve error message and clean up code a bit 2016-06-01 07:21:50 +00:00
ObjectEntry.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
ObjectManager.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
ObjectManager.h
Overlay.cpp
Overlay.h Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233 2015-06-04 12:16:52 +00:00
ParticleEmitter.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ParticleEmitter.h Optimise VBO updates. 2015-01-28 00:48:00 +00:00
ParticleEmitterType.cpp XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
ParticleEmitterType.h
ParticleManager.cpp
ParticleManager.h
Patch.cpp
Patch.h
RenderableObject.h
SColor.h
ShaderDefines.cpp Revert emplace for associative containers. Fixes #3366. 2015-08-19 03:32:47 +00:00
ShaderDefines.h
ShaderManager.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
ShaderManager.h XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
ShaderProgram.cpp Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
ShaderProgram.h
ShaderProgramFFP.cpp Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp
ShaderTechnique.h
SkeletonAnim.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
SkeletonAnimDef.cpp
SkeletonAnimDef.h
SkeletonAnimManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
SkeletonAnimManager.h
Terrain.cpp Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499. May improve pathfinding behavior in some cases, please test! 2015-10-15 02:51:12 +00:00
Terrain.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
TerrainProperties.cpp XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
TerrainProperties.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TerrainTextureEntry.cpp Use in-place construction. 2015-07-29 23:44:17 +00:00
TerrainTextureEntry.h
TerrainTextureManager.cpp Use explicit types instead of auto. 2016-01-13 00:42:55 +00:00
TerrainTextureManager.h TerrainTextureManager file loading rewrite. Fixes #3358. 2015-11-30 20:12:12 +00:00
TerritoryBoundary.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
TerritoryBoundary.h Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink 2015-05-29 07:02:16 +00:00
TerritoryTexture.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
TerritoryTexture.h
TextRenderer.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
TextRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
TextureConverter.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
TextureManager.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
TextureManager.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
Unit.cpp Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983 2016-05-30 14:07:48 +00:00
Unit.h Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983 2016-05-30 14:07:48 +00:00
UnitAnimation.cpp Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
UnitAnimation.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
UnitManager.cpp
UnitManager.h