| .. |
|
scripting
|
|
|
|
tests
|
Fix tests by enlarging the precision bumped in 7ed45213a9
|
2015-03-31 16:56:09 +00:00 |
|
Camera.cpp
|
|
|
|
Camera.h
|
|
|
|
CinemaManager.cpp
|
Use explicit types instead of auto.
|
2016-01-13 00:42:55 +00:00 |
|
CinemaManager.h
|
Cinematic camera core functionality. Patch by Vladislav Belov.
|
2016-01-03 12:41:04 +00:00 |
|
CinemaPath.cpp
|
Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
|
2016-04-17 15:43:29 +00:00 |
|
CinemaPath.h
|
Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
|
2016-04-17 15:43:29 +00:00 |
|
ColladaManager.cpp
|
Range-based for for VfsPath loops.
|
2015-07-29 23:44:12 +00:00 |
|
ColladaManager.h
|
|
|
|
Color.cpp
|
Convert debug_printf to take UTF-8 strings instead of wchar_t.
|
2015-02-14 01:45:13 +00:00 |
|
Color.h
|
|
|
|
Decal.cpp
|
|
|
|
Decal.h
|
|
|
|
Entity.h
|
Small cleanup, based on a change from one of Philip's old patches
|
2015-05-16 09:39:27 +00:00 |
|
Font.cpp
|
|
|
|
Font.h
|
|
|
|
FontManager.cpp
|
Automatically replace %hs/%ls with %s in CLogger format strings.
|
2015-01-22 20:36:24 +00:00 |
|
FontManager.h
|
|
|
|
FontMetrics.cpp
|
|
|
|
FontMetrics.h
|
|
|
|
Frustum.cpp
|
Optimization of isBoxVisible + cleanup, fixes #3712
|
2015-12-28 16:27:31 +00:00 |
|
Frustum.h
|
Optimization of isBoxVisible + cleanup, fixes #3712
|
2015-12-28 16:27:31 +00:00 |
|
GameView.cpp
|
Take new observermode into account in some missing places, refs #3850, #3168.
|
2016-05-23 15:26:47 +00:00 |
|
GameView.h
|
|
|
|
HeightMipmap.cpp
|
|
|
|
HeightMipmap.h
|
|
|
|
HFTracer.cpp
|
|
|
|
HFTracer.h
|
|
|
|
LightEnv.cpp
|
|
|
|
LightEnv.h
|
|
|
|
LOSTexture.cpp
|
Show fog of war in observermode, fixes #3168.
|
2016-02-06 12:56:41 +00:00 |
|
LOSTexture.h
|
|
|
|
MapGenerator.cpp
|
Use const T& for parameters of some types in script-exposed native functions
|
2016-01-23 15:17:56 +00:00 |
|
MapGenerator.h
|
Use const T& for parameters of some types in script-exposed native functions
|
2016-01-23 15:17:56 +00:00 |
|
MapIO.h
|
Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
|
2015-03-31 16:48:31 +00:00 |
|
MapReader.cpp
|
Remove trailing whitespace. Refs #118.
|
2016-01-14 00:04:32 +00:00 |
|
MapReader.h
|
Indentation corrections and other code style fixes in preparation for the cinematic camera patch.
|
2015-12-31 13:40:56 +00:00 |
|
MapWriter.cpp
|
Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
|
2016-04-17 15:43:29 +00:00 |
|
MapWriter.h
|
|
|
|
Material.cpp
|
Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
|
2015-03-15 11:37:26 +00:00 |
|
Material.h
|
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
|
2015-03-15 18:06:32 +00:00 |
|
MaterialManager.cpp
|
Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
|
2015-06-15 16:00:26 +00:00 |
|
MaterialManager.h
|
|
|
|
MeshManager.cpp
|
Automatically replace %hs/%ls with %s in CLogger format strings.
|
2015-01-22 20:36:24 +00:00 |
|
MeshManager.h
|
Switch to std::shared_ptr and std::weak_ptr.
|
2015-01-25 03:10:58 +00:00 |
|
MiniPatch.cpp
|
|
|
|
MiniPatch.h
|
|
|
|
Model.cpp
|
Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324
|
2016-05-30 11:53:19 +00:00 |
|
Model.h
|
Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324
|
2016-05-30 11:53:19 +00:00 |
|
ModelAbstract.cpp
|
|
|
|
ModelAbstract.h
|
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
|
2015-03-15 23:59:48 +00:00 |
|
ModelDef.cpp
|
Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated.
|
2015-05-25 01:23:27 +00:00 |
|
ModelDef.h
|
|
|
|
ObjectBase.cpp
|
Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324
|
2016-05-30 11:53:19 +00:00 |
|
ObjectBase.h
|
Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324
|
2016-05-30 11:53:19 +00:00 |
|
ObjectEntry.cpp
|
Try to fix issue with probably uninitialised animation frequency, improve error message and clean up code a bit
|
2016-06-01 07:21:50 +00:00 |
|
ObjectEntry.h
|
Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324
|
2016-05-30 11:53:19 +00:00 |
|
ObjectManager.cpp
|
Replace some functor structs with lambdas, closures or range-based fors.
|
2015-08-19 03:33:04 +00:00 |
|
ObjectManager.h
|
|
|
|
Overlay.cpp
|
|
|
|
Overlay.h
|
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
|
2015-06-04 12:16:52 +00:00 |
|
ParticleEmitter.cpp
|
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
|
2015-03-15 23:59:48 +00:00 |
|
ParticleEmitter.h
|
Optimise VBO updates.
|
2015-01-28 00:48:00 +00:00 |
|
ParticleEmitterType.cpp
|
XML validation. Based on patch by historic_bruno. Refs #245.
|
2015-06-07 21:56:52 +00:00 |
|
ParticleEmitterType.h
|
|
|
|
ParticleManager.cpp
|
|
|
|
ParticleManager.h
|
|
|
|
Patch.cpp
|
|
|
|
Patch.h
|
|
|
|
RenderableObject.h
|
|
|
|
SColor.h
|
|
|
|
ShaderDefines.cpp
|
Revert emplace for associative containers. Fixes #3366.
|
2015-08-19 03:32:47 +00:00 |
|
ShaderDefines.h
|
|
|
|
ShaderManager.cpp
|
Replace some functor structs with lambdas, closures or range-based fors.
|
2015-08-19 03:33:04 +00:00 |
|
ShaderManager.h
|
XML validation. Based on patch by historic_bruno. Refs #245.
|
2015-06-07 21:56:52 +00:00 |
|
ShaderProgram.cpp
|
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
|
2015-03-15 18:06:32 +00:00 |
|
ShaderProgram.h
|
|
|
|
ShaderProgramFFP.cpp
|
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
|
2015-03-15 18:06:32 +00:00 |
|
ShaderProgramPtr.h
|
Switch to std::shared_ptr and std::weak_ptr.
|
2015-01-25 03:10:58 +00:00 |
|
ShaderTechnique.cpp
|
|
|
|
ShaderTechnique.h
|
|
|
|
SkeletonAnim.h
|
Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324
|
2016-05-30 11:53:19 +00:00 |
|
SkeletonAnimDef.cpp
|
|
|
|
SkeletonAnimDef.h
|
|
|
|
SkeletonAnimManager.cpp
|
Automatically replace %hs/%ls with %s in CLogger format strings.
|
2015-01-22 20:36:24 +00:00 |
|
SkeletonAnimManager.h
|
|
|
|
Terrain.cpp
|
Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499. May improve pathfinding behavior in some cases, please test!
|
2015-10-15 02:51:12 +00:00 |
|
Terrain.h
|
New long-range pathfinder.
|
2015-06-12 18:58:24 +00:00 |
|
TerrainProperties.cpp
|
XML validation. Based on patch by historic_bruno. Refs #245.
|
2015-06-07 21:56:52 +00:00 |
|
TerrainProperties.h
|
Switch to std::shared_ptr and std::weak_ptr.
|
2015-01-25 03:10:58 +00:00 |
|
TerrainTextureEntry.cpp
|
Use in-place construction.
|
2015-07-29 23:44:17 +00:00 |
|
TerrainTextureEntry.h
|
|
|
|
TerrainTextureManager.cpp
|
Use explicit types instead of auto.
|
2016-01-13 00:42:55 +00:00 |
|
TerrainTextureManager.h
|
TerrainTextureManager file loading rewrite. Fixes #3358.
|
2015-11-30 20:12:12 +00:00 |
|
TerritoryBoundary.cpp
|
New long-range pathfinder.
|
2015-06-12 18:58:24 +00:00 |
|
TerritoryBoundary.h
|
Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
|
2015-05-29 07:02:16 +00:00 |
|
TerritoryTexture.cpp
|
New long-range pathfinder.
|
2015-06-12 18:58:24 +00:00 |
|
TerritoryTexture.h
|
|
|
|
TextRenderer.cpp
|
Convert debug_printf to take UTF-8 strings instead of wchar_t.
|
2015-02-14 01:45:13 +00:00 |
|
TextRenderer.h
|
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
|
2015-03-15 18:06:32 +00:00 |
|
Texture.h
|
Switch to std::shared_ptr and std::weak_ptr.
|
2015-01-25 03:10:58 +00:00 |
|
TextureConverter.cpp
|
XML validation. Based on patch by historic_bruno. Refs #245.
|
2015-06-07 21:56:52 +00:00 |
|
TextureConverter.h
|
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
|
2015-03-15 23:59:48 +00:00 |
|
TextureManager.cpp
|
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
|
2015-03-15 23:59:48 +00:00 |
|
TextureManager.h
|
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
|
2015-03-15 23:59:48 +00:00 |
|
Unit.cpp
|
Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
|
2016-05-30 14:07:48 +00:00 |
|
Unit.h
|
Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
|
2016-05-30 14:07:48 +00:00 |
|
UnitAnimation.cpp
|
Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324
|
2016-05-30 11:53:19 +00:00 |
|
UnitAnimation.h
|
Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324
|
2016-05-30 11:53:19 +00:00 |
|
UnitManager.cpp
|
|
|
|
UnitManager.h
|
|
|