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c.f. http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250 and 2011-03-19 meeting This was SVN commit r9090.
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_PS_GAMESETUP_PATHS
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#define INCLUDED_PS_GAMESETUP_PATHS
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#include "lib/native_path.h"
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#include "CmdLineArgs.h"
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class Paths
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{
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public:
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Paths(const CmdLineArgs& args);
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const NativePath& Root() const
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{
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return m_root;
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}
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const NativePath& RData() const
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{
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return m_rdata;
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}
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const NativePath& Data() const
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{
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return m_data;
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}
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const NativePath& Config() const
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{
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return m_config;
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}
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const NativePath& Cache() const
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{
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return m_cache;
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}
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const NativePath& Logs() const
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{
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return m_logs;
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}
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private:
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static NativePath Root(const std::wstring& argv0);
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static NativePath XDG_Path(const char* envname, const NativePath& home, const NativePath& defaultPath);
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// read-only directories, fixed paths relative to executable
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NativePath m_root;
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NativePath m_rdata;
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// writable directories
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NativePath m_data;
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NativePath m_config;
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NativePath m_cache;
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NativePath m_logs; // special-cased in single-root-folder installations
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};
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#endif // #ifndef INCLUDED_PS_GAMESETUP_PATHS
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