0ad/source/pch/atlas/precompiled.h
Ralph Sennhauser 5b5f678e3f
Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-14 20:15:30 +02:00

36 lines
1.1 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// IWYU pragma: begin_keep
#define MINIMAL_PCH 2
#include "lib/precompiled.h" // common precompiled header
// Atlas-specific PCH:
#if CONFIG_ENABLE_PCH
// These headers are included in over 60% of files.
#include "tools/atlas/GameInterface/Messages.h"
#include "ps/CStr.h"
#include "ps/Game.h"
#include <unordered_map>
#endif // CONFIG_ENABLE_PCH
// IWYU pragma: end_keep