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Make include-what-you-use happy with some files in source and fix what needs to be fixed. Add markers to precompiled.h header includes to avoid include-what-you-use wanting them to be removed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
86 lines
2.8 KiB
C++
86 lines
2.8 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_GUIManager.h"
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#include "gui/CGUI.h"
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#include "gui/GUIManager.h"
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#include "ps/CStr.h"
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#include "ps/VideoMode.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/StructuredClone.h"
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#include "simulation2/system/Component.h"
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <string>
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namespace JSI_GUIManager
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{
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// Note that the initData argument may only contain clonable data.
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// Functions aren't supported for example!
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// It returns a promise.
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JS::Value OpenChildPage(const ScriptRequest& rq, const std::wstring& name, JS::HandleValue initData)
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{
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return g_GUI->OpenChildPage(name, Script::WriteStructuredClone(rq, initData));
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}
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void SwitchGuiPage(const ScriptInterface& scriptInterface, const std::wstring& name, JS::HandleValue initData)
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{
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g_GUI->SwitchPage(name, &scriptInterface, initData);
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}
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void SetCursor(const std::wstring& name)
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{
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g_VideoMode.SetCursor(name);
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}
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void ResetCursor()
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{
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g_VideoMode.ResetCursor();
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}
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bool TemplateExists(const std::string& templateName)
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{
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return g_GUI->TemplateExists(templateName);
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}
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CParamNode GetTemplate(const std::string& templateName)
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{
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return g_GUI->GetTemplate(templateName);
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<&OpenChildPage>(rq, "OpenChildPage");
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ScriptFunction::Register<&SwitchGuiPage>(rq, "SwitchGuiPage");
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ScriptFunction::Register<&SetCursor>(rq, "SetCursor");
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ScriptFunction::Register<&ResetCursor>(rq, "ResetCursor");
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ScriptFunction::Register<&TemplateExists>(rq, "TemplateExists");
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ScriptFunction::Register<&GetTemplate>(rq, "GetTemplate");
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ScriptFunction::Register<&CGUI::TryFindObjectByName, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "TryGetGUIObjectByName");
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ScriptFunction::Register<&CGUI::FindObjectByName, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "GetGUIObjectByName");
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ScriptFunction::Register<&CGUI::SetGlobalHotkey, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "SetGlobalHotkey");
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ScriptFunction::Register<&CGUI::UnsetGlobalHotkey, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "UnsetGlobalHotkey");
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}
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}
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