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Remove manual memory management throughout the SoundManager subsystem in favor of unorderedmap. Key changes: - Eliminate manual new/delete calls and potential memory leaks - Update all sound item classes to use SoundManager factory - Modernize resource management in OggData and related components - Ensure exception-safe memory handling across the audio pipeline This refactoring improves code maintainability, reduces crash risk from memory errors, and aligns with modern C++ best practices.
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_OGGDATA_H
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#define INCLUDED_OGGDATA_H
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#include "lib/config2.h"
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#if CONFIG2_AUDIO
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#include "ogg.h"
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/path.h"
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#include <AL/al.h>
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#include <array>
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#include <string>
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#include <stdexcept>
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/*
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* 50 buffers of 98304 bytes each gives us 4.9 seconds of audio, which is a good amount to have buffered at once.
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*/
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constexpr int OGG_DEFAULT_BUFFER_COUNT = 50;
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struct OggDataError : std::runtime_error
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{
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using std::runtime_error::runtime_error;
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};
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class COggData
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{
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public:
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COggData(const VfsPath& itemPath);
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~COggData();
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bool IsFileFinished();
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bool IsOneShot();
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bool IsStereo();
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int FetchDataIntoBuffer(int count, ALuint* buffers);
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void ResetFile();
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int GetBufferCount();
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ALuint GetBuffer();
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ALuint* GetBufferPtr();
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Path m_FileName;
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private:
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ALuint m_Format;
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ALsizei m_Frequency;
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protected:
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OggStreamPtr m_Stream;
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bool m_FileFinished;
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bool m_OneShot;
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std::array<ALuint, OGG_DEFAULT_BUFFER_COUNT> m_Buffer{};
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int m_BuffersCount;
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void SetFormatAndFreq(ALenum form, ALsizei freq);
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};
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#endif // CONFIG2_AUDIO
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#endif // INCLUDED_OGGDATA_H
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