0ad/source/soundmanager/data/OggData.h
trompetin17 94c907342a
SoundManager: Replace manual memory with unorderedmap
Remove manual memory management throughout the SoundManager subsystem
in favor of unorderedmap.

Key changes:
- Eliminate manual new/delete calls and potential memory leaks
- Update all sound item classes to use SoundManager factory
- Modernize resource management in OggData and related components
- Ensure exception-safe memory handling across the audio pipeline

This refactoring improves code maintainability, reduces crash risk from
memory errors, and aligns with modern C++ best practices.
2025-08-25 09:45:14 -05:00

77 lines
1.8 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_OGGDATA_H
#define INCLUDED_OGGDATA_H
#include "lib/config2.h"
#if CONFIG2_AUDIO
#include "ogg.h"
#include "lib/file/vfs/vfs_path.h"
#include "lib/path.h"
#include <AL/al.h>
#include <array>
#include <string>
#include <stdexcept>
/*
* 50 buffers of 98304 bytes each gives us 4.9 seconds of audio, which is a good amount to have buffered at once.
*/
constexpr int OGG_DEFAULT_BUFFER_COUNT = 50;
struct OggDataError : std::runtime_error
{
using std::runtime_error::runtime_error;
};
class COggData
{
public:
COggData(const VfsPath& itemPath);
~COggData();
bool IsFileFinished();
bool IsOneShot();
bool IsStereo();
int FetchDataIntoBuffer(int count, ALuint* buffers);
void ResetFile();
int GetBufferCount();
ALuint GetBuffer();
ALuint* GetBufferPtr();
Path m_FileName;
private:
ALuint m_Format;
ALsizei m_Frequency;
protected:
OggStreamPtr m_Stream;
bool m_FileFinished;
bool m_OneShot;
std::array<ALuint, OGG_DEFAULT_BUFFER_COUNT> m_Buffer{};
int m_BuffersCount;
void SetFormatAndFreq(ALenum form, ALsizei freq);
};
#endif // CONFIG2_AUDIO
#endif // INCLUDED_OGGDATA_H