0ad/source/renderer/backend/gl/Mapping.h
Ralph Sennhauser 5e4b49f65f
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-07 17:45:54 +02:00

56 lines
1.4 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_MAPPING
#define INCLUDED_RENDERER_BACKEND_GL_MAPPING
#include "lib/ogl.h"
namespace Renderer::Backend { enum class BlendFactor; }
namespace Renderer::Backend { enum class BlendOp; }
namespace Renderer::Backend { enum class CompareOp; }
namespace Renderer::Backend { enum class StencilOp; }
namespace Renderer
{
namespace Backend
{
namespace GL
{
namespace Mapping
{
GLenum FromCompareOp(const CompareOp compareOp);
GLenum FromStencilOp(const StencilOp stencilOp);
GLenum FromBlendFactor(const BlendFactor blendFactor);
GLenum FromBlendOp(const BlendOp blendOp);
} // namespace Mapping
} // namespace GL
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_GL_MAPPING