0ad/source/gui/tests/test_GUISetting.h
Ralph Sennhauser 461ff6c20c
Fix most headers in gui
Make include-what-you-use happy with most of the files in source/gui and
fix what needs to be fixed after including missing compile flags.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-05 12:42:34 +02:00

186 lines
5.9 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "gui/CGUI.h"
#include "gui/CGUISetting.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "gui/SettingTypes/CGUISize.h"
#include "i18n/L10n.h"
#include "lib/file/file_system.h"
#include "lib/file/vfs/vfs.h"
#include "lib/path.h"
#include "maths/Rect.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/ProfileViewer.h"
#include "ps/VideoMode.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/Renderer.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRequest.h"
#include <js/PropertyAndElement.h>
#include <js/PropertyDescriptor.h>
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <type_traits>
#include <utility>
class TestGUISetting : public CxxTest::TestSuite
{
std::optional<CXeromycesEngine> m_XeromycesEngine;
std::unique_ptr<CProfileViewer> m_Viewer;
std::unique_ptr<CRenderer> m_Renderer;
std::unique_ptr<L10n> m_L10n;
public:
class TestGUIObject : public IGUIObject
{
public:
TestGUIObject(CGUI& gui) : IGUIObject(gui) {}
void Draw(CCanvas2D&) {}
void UpdateCachedSize() {
haveUpdateCachedSize = true;
IGUIObject::UpdateCachedSize();
}
CGUISimpleSetting<CGUISize>* GetSizeSetting() const
{
return static_cast<CGUISimpleSetting<CGUISize>*>(m_Settings.at("size"));
}
bool haveUpdateCachedSize{false};
};
void setUp()
{
g_VFS = CreateVfs();
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.gui" / "", VFS_MOUNT_MUST_EXIST));
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.minimal" / "", VFS_MOUNT_MUST_EXIST));
TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY));
m_XeromycesEngine.emplace();
// The renderer spews messages.
TestLogger logger;
// We need to initialise the renderer to initialise the font manager.
// TODO: decouple this.
CConfigDB::Initialise();
CConfigDB::Instance()->SetValueString(CFG_SYSTEM, "rendererbackend", "dummy");
g_VideoMode.InitNonSDL();
g_VideoMode.CreateBackendDevice(false);
m_Viewer = std::make_unique<CProfileViewer>();
m_Renderer = std::make_unique<CRenderer>(g_VideoMode.GetBackendDevice());
m_L10n = std::make_unique<L10n>();
}
void tearDown()
{
m_L10n.reset();
m_Renderer.reset();
m_Viewer.reset();
g_VideoMode.Shutdown();
CConfigDB::Shutdown();
m_XeromycesEngine.reset();
g_VFS.reset();
DeleteDirectory(DataDir() / "_testcache");
}
void test_movability()
{
CGUI gui{*g_ScriptContext};
TestGUIObject object(gui);
static_assert(std::is_move_constructible_v<CGUISimpleSetting<CStr>>);
static_assert(!std::is_move_assignable_v<CGUISimpleSetting<CStr>>);
CGUISimpleSetting<CStr> settingA(&object, "A");
TS_ASSERT(settingA->empty());
TS_ASSERT(object.SettingExists("A"));
object.SetSettingFromString("A", L"ValueA", false);
TS_ASSERT_EQUALS(*settingA, "ValueA");
CGUISimpleSetting<CStr> settingB(std::move(settingA));
TS_ASSERT(object.SettingExists("A"));
object.SetSettingFromString("A", L"ValueB", false);
TS_ASSERT_EQUALS(*settingB, "ValueB");
}
void test_setting_cguisize()
{
CGUI gui{*g_ScriptContext};
gui.AddObjectTypes();
TestGUIObject object{gui};
CGUISimpleSetting<CGUISize>* setting{object.GetSizeSetting()};
object.SetSettingFromString("size", L"2 2 20 20", false);
object.haveUpdateCachedSize = false;
ScriptRequest rq{gui.GetScriptInterface()};
JS::RootedValue val(rq.cx);
val.setObject(*object.GetJSObject());
JS::RootedObject global(rq.cx, rq.glob);
JS_DefineProperty(rq.cx, global, "testObject", val, JSPROP_ENUMERATE);
// Lazy assigment.
TS_ASSERT(gui.GetScriptInterface()->LoadGlobalScriptFile(L"gui/settings/cguisize/lazyassign.js"));
TS_ASSERT_EQUALS(setting->GetMutable().pixel, (CRect{5, 2, 20, 20}));
TS_ASSERT_EQUALS(setting->GetMutable().percent, (CRect{0, 0, 0, 0}));
TS_ASSERT_EQUALS(object.haveUpdateCachedSize, false);
// Force update of cached size.
object.GetComputedSize();
object.haveUpdateCachedSize = false;
// Compound assignment operator.
TS_ASSERT(gui.GetScriptInterface()->LoadGlobalScriptFile(L"gui/settings/cguisize/compoundassignmentoperator.js"));
TS_ASSERT_EQUALS(setting->GetMutable().pixel, (CRect{10, 2, 20, 20}));
TS_ASSERT_EQUALS(setting->GetMutable().percent, (CRect{0, 0, 0, 0}));
TS_ASSERT_EQUALS(object.haveUpdateCachedSize, false);
// Force update of cached size.
object.GetComputedSize();
object.haveUpdateCachedSize = false;
// Object assignment.
TS_ASSERT(gui.GetScriptInterface()->LoadGlobalScriptFile(L"gui/settings/cguisize/objectassign.js"));
TS_ASSERT_EQUALS(setting->GetMutable().pixel, (CRect{10, 2, 20, 20}));
TS_ASSERT_EQUALS(setting->GetMutable().percent, (CRect{4, 0, 0, 20}));
TS_ASSERT_EQUALS(object.haveUpdateCachedSize, false);
// Force update of cached size.
object.GetComputedSize();
object.haveUpdateCachedSize = false;
// assign
TS_ASSERT(gui.GetScriptInterface()->LoadGlobalScriptFile(L"gui/settings/cguisize/assign.js"));
TS_ASSERT_EQUALS(setting->GetMutable().pixel, (CRect{3, 0, 0, 2}));
TS_ASSERT_EQUALS(setting->GetMutable().percent, (CRect{0, 0, 0, 0}));
TS_ASSERT_EQUALS(object.haveUpdateCachedSize, true);
}
};