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Make include-what-you-use happy with most of the files in source/gui and fix what needs to be fixed after including missing compile flags. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
186 lines
5.9 KiB
C++
186 lines
5.9 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "gui/CGUI.h"
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#include "gui/CGUISetting.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "gui/SettingTypes/CGUISize.h"
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#include "i18n/L10n.h"
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#include "lib/file/file_system.h"
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#include "lib/file/vfs/vfs.h"
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#include "lib/path.h"
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#include "maths/Rect.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/ConfigDB.h"
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#include "ps/Filesystem.h"
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#include "ps/ProfileViewer.h"
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#include "ps/VideoMode.h"
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#include "ps/XML/Xeromyces.h"
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#include "renderer/Renderer.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <js/PropertyAndElement.h>
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#include <js/PropertyDescriptor.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <type_traits>
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#include <utility>
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class TestGUISetting : public CxxTest::TestSuite
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{
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std::optional<CXeromycesEngine> m_XeromycesEngine;
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std::unique_ptr<CProfileViewer> m_Viewer;
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std::unique_ptr<CRenderer> m_Renderer;
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std::unique_ptr<L10n> m_L10n;
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public:
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class TestGUIObject : public IGUIObject
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{
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public:
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TestGUIObject(CGUI& gui) : IGUIObject(gui) {}
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void Draw(CCanvas2D&) {}
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void UpdateCachedSize() {
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haveUpdateCachedSize = true;
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IGUIObject::UpdateCachedSize();
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}
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CGUISimpleSetting<CGUISize>* GetSizeSetting() const
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{
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return static_cast<CGUISimpleSetting<CGUISize>*>(m_Settings.at("size"));
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}
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bool haveUpdateCachedSize{false};
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};
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void setUp()
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{
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g_VFS = CreateVfs();
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.gui" / "", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.minimal" / "", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY));
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m_XeromycesEngine.emplace();
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// The renderer spews messages.
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TestLogger logger;
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// We need to initialise the renderer to initialise the font manager.
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// TODO: decouple this.
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CConfigDB::Initialise();
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CConfigDB::Instance()->SetValueString(CFG_SYSTEM, "rendererbackend", "dummy");
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g_VideoMode.InitNonSDL();
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g_VideoMode.CreateBackendDevice(false);
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m_Viewer = std::make_unique<CProfileViewer>();
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m_Renderer = std::make_unique<CRenderer>(g_VideoMode.GetBackendDevice());
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m_L10n = std::make_unique<L10n>();
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}
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void tearDown()
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{
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m_L10n.reset();
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m_Renderer.reset();
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m_Viewer.reset();
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g_VideoMode.Shutdown();
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CConfigDB::Shutdown();
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m_XeromycesEngine.reset();
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g_VFS.reset();
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DeleteDirectory(DataDir() / "_testcache");
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}
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void test_movability()
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{
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CGUI gui{*g_ScriptContext};
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TestGUIObject object(gui);
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static_assert(std::is_move_constructible_v<CGUISimpleSetting<CStr>>);
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static_assert(!std::is_move_assignable_v<CGUISimpleSetting<CStr>>);
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CGUISimpleSetting<CStr> settingA(&object, "A");
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TS_ASSERT(settingA->empty());
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TS_ASSERT(object.SettingExists("A"));
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object.SetSettingFromString("A", L"ValueA", false);
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TS_ASSERT_EQUALS(*settingA, "ValueA");
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CGUISimpleSetting<CStr> settingB(std::move(settingA));
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TS_ASSERT(object.SettingExists("A"));
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object.SetSettingFromString("A", L"ValueB", false);
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TS_ASSERT_EQUALS(*settingB, "ValueB");
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}
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void test_setting_cguisize()
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{
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CGUI gui{*g_ScriptContext};
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gui.AddObjectTypes();
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TestGUIObject object{gui};
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CGUISimpleSetting<CGUISize>* setting{object.GetSizeSetting()};
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object.SetSettingFromString("size", L"2 2 20 20", false);
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object.haveUpdateCachedSize = false;
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ScriptRequest rq{gui.GetScriptInterface()};
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JS::RootedValue val(rq.cx);
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val.setObject(*object.GetJSObject());
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JS::RootedObject global(rq.cx, rq.glob);
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JS_DefineProperty(rq.cx, global, "testObject", val, JSPROP_ENUMERATE);
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// Lazy assigment.
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TS_ASSERT(gui.GetScriptInterface()->LoadGlobalScriptFile(L"gui/settings/cguisize/lazyassign.js"));
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TS_ASSERT_EQUALS(setting->GetMutable().pixel, (CRect{5, 2, 20, 20}));
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TS_ASSERT_EQUALS(setting->GetMutable().percent, (CRect{0, 0, 0, 0}));
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TS_ASSERT_EQUALS(object.haveUpdateCachedSize, false);
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// Force update of cached size.
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object.GetComputedSize();
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object.haveUpdateCachedSize = false;
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// Compound assignment operator.
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TS_ASSERT(gui.GetScriptInterface()->LoadGlobalScriptFile(L"gui/settings/cguisize/compoundassignmentoperator.js"));
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TS_ASSERT_EQUALS(setting->GetMutable().pixel, (CRect{10, 2, 20, 20}));
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TS_ASSERT_EQUALS(setting->GetMutable().percent, (CRect{0, 0, 0, 0}));
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TS_ASSERT_EQUALS(object.haveUpdateCachedSize, false);
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// Force update of cached size.
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object.GetComputedSize();
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object.haveUpdateCachedSize = false;
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// Object assignment.
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TS_ASSERT(gui.GetScriptInterface()->LoadGlobalScriptFile(L"gui/settings/cguisize/objectassign.js"));
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TS_ASSERT_EQUALS(setting->GetMutable().pixel, (CRect{10, 2, 20, 20}));
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TS_ASSERT_EQUALS(setting->GetMutable().percent, (CRect{4, 0, 0, 20}));
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TS_ASSERT_EQUALS(object.haveUpdateCachedSize, false);
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// Force update of cached size.
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object.GetComputedSize();
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object.haveUpdateCachedSize = false;
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// assign
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TS_ASSERT(gui.GetScriptInterface()->LoadGlobalScriptFile(L"gui/settings/cguisize/assign.js"));
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TS_ASSERT_EQUALS(setting->GetMutable().pixel, (CRect{3, 0, 0, 2}));
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TS_ASSERT_EQUALS(setting->GetMutable().percent, (CRect{0, 0, 0, 0}));
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TS_ASSERT_EQUALS(object.haveUpdateCachedSize, true);
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}
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};
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