0ad/source/gui/ObjectBases/IGUIPanel.cpp
Ralph Sennhauser d888b10931
Fix headers for gui/ObjectBases
Make include-what-you-use happy with files in source/gui/ObjectBases and
fix what needs to be fixed after.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-30 19:56:41 +02:00

65 lines
1.5 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "IGUIPanel.h"
#include "gui/CGUI.h"
#include "gui/CGUISetting.h"
#include "ps/CStr.h"
#include <map>
#include <string>
#include <vector>
IGUIPanel::IGUIPanel(CGUI& pGUI)
: IGUIObject(pGUI)
{
}
IGUIPanel::~IGUIPanel()
{
}
bool IGUIPanel::IsMouseOver() const
{
return m_CachedLayoutActualSize.PointInside(m_pGUI.GetMousePos());
}
void IGUIPanel::UpdateCachedSize()
{
IGUIObject::UpdateCachedSize();
m_CachedLayoutActualSize = m_CachedActualSize;
}
CRect IGUIPanel::GetComputedSize()
{
// Ensure the size is up to date before we use it.
m_Settings.at("size")->DispatchDelayedSettingChange();
UpdateCachedSize();
return m_CachedLayoutActualSize;
}
const std::vector<IGUIObject*>& IGUIPanel::GetVisibleChildren() const
{
if (m_Drawing)
return m_Children;
static std::vector<IGUIObject*> emptyVector;
return emptyVector;
}