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- Simplified CTerrain::getSlopeAngleFace and made it work correctly in all cases (before, it sometimes returned NAN and used an overly complicated method based on 8 angle sectors instead of a "continuous" method). - Removed the EntityMovement event - instead, movement speed modifier is calculated in C++ for performance. This was SVN commit r4339. |
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| .. | ||
| DOMEvent.cpp | ||
| DOMEvent.h | ||
| EventTypes.h | ||
| GameEvents.h | ||
| JSConversions.cpp | ||
| JSConversions.h | ||
| JSSerialization.h | ||
| JSUtil.cpp | ||
| JSUtil.h | ||
| ScriptableComplex.cpp | ||
| ScriptableComplex.h | ||
| ScriptableComplex.inl | ||
| ScriptableObject.cpp | ||
| ScriptableObject.h | ||
| ScriptCustomTypes.cpp | ||
| ScriptCustomTypes.h | ||
| ScriptGlue.cpp | ||
| ScriptGlue.h | ||
| ScriptingHost.cpp | ||
| ScriptingHost.h | ||
| SpiderMonkey.h | ||
| SynchedJSObject.cpp | ||
| SynchedJSObject.h | ||