..
tests
Keep mounting the cache directory in tests. Fixes oversight in 493990f472.
2016-08-22 01:00:23 +00:00
CCmpAIManager.cpp
Remove a function relying on systems that are not optimized at all. This function is not actually used by Petra.
2016-09-24 15:21:20 +00:00
CCmpCinemaManager.cpp
Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
2016-04-17 15:43:29 +00:00
CCmpCommandQueue.cpp
Add missing JSAutoRequest calls. (hopefully all of them have been spotted now)
2016-09-18 09:34:45 +00:00
CCmpDecay.cpp
Change profiling calls to get a better view of what is actually slow and what is not.
2016-06-25 13:12:35 +00:00
CCmpFootprint.cpp
Implements relative templates. Fixes #2936 . Thanks to leper, wraitii, historicbruno and everyone else that helped.
2015-12-05 17:02:25 +00:00
CCmpMinimap.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
CCmpMotionBall.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp
Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
2016-04-06 17:36:47 +00:00
CCmpObstructionManager.cpp
Change profiling calls to get a better view of what is actually slow and what is not.
2016-06-25 13:12:35 +00:00
CCmpOverlayRenderer.cpp
Change profiling calls to get a better view of what is actually slow and what is not.
2016-06-25 13:12:35 +00:00
CCmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp
Change profiling calls to get a better view of what is actually slow and what is not.
2016-06-25 13:12:35 +00:00
CCmpPathfinder_Common.h
Reuse vectors in the short-range pathfinder, making SplitAAEdges much faster and reducing memory fragmentation substantially. Refs #3588
2016-06-09 17:38:59 +00:00
CCmpPathfinder_Vertex.cpp
Change profiling calls to get a better view of what is actually slow and what is not.
2016-06-25 13:12:35 +00:00
CCmpPosition.cpp
Change profiling calls to get a better view of what is actually slow and what is not.
2016-06-25 13:12:35 +00:00
CCmpProjectileManager.cpp
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
CCmpRallyPointRenderer.cpp
Remove unused variable.
2016-08-21 20:35:08 +00:00
CCmpRangeManager.cpp
Re-use the same vector for the range manager spatial subdivision queries to cut down on allocations and memory fragmentation. Refs #4045
2016-06-08 17:06:58 +00:00
CCmpSelectable.cpp
Change profiling calls to get a better view of what is actually slow and what is not.
2016-06-25 13:12:35 +00:00
CCmpSoundManager.cpp
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
CCmpTemplateManager.cpp
Use references instead of copies
2016-05-02 19:03:19 +00:00
CCmpTerrain.cpp
Adapt Atlas to the new pathfinder. Fixes #3298
2015-06-29 19:59:41 +00:00
CCmpTerritoryInfluence.cpp
Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though).
2015-05-26 14:25:23 +00:00
CCmpTerritoryManager.cpp
Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
2016-06-21 10:33:11 +00:00
CCmpTest.cpp
Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
2016-06-21 10:33:11 +00:00
CCmpUnitMotion.cpp
Remove charge attack from the templates which isn't implemented nor designed yet. Patch by fatherbushido, fixes #4139 .
2016-08-11 14:35:50 +00:00
CCmpUnitRenderer.cpp
The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling.
2016-08-02 16:58:30 +00:00
CCmpVision.cpp
Make the Ptolemaic lighthouse reveal the shore on the entire map.
2015-05-06 18:47:02 +00:00
CCmpVisualActor.cpp
Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679 , #3983
2016-05-30 14:07:48 +00:00
CCmpWaterManager.cpp
Remove a useless global terrain update when modifying environment settings in Atlas.
2015-07-14 17:08:02 +00:00
ICmpAIInterface.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp
SpiderMonkey 38 upgrade: 10/35
2016-09-02 16:24:46 +00:00
ICmpAIManager.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpCinemaManager.cpp
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
ICmpCinemaManager.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpCommandQueue.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpDataTemplateManager.cpp
Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909 . Disable serialisation of technology templates. Refs #3834
2016-04-27 08:25:47 +00:00
ICmpDataTemplateManager.h
Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909 . Disable serialisation of technology templates. Refs #3834
2016-04-27 08:25:47 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFogging.cpp
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFogging.h
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp
SpiderMonkey 38 upgrade: 13/35
2016-09-02 16:28:17 +00:00
ICmpFootprint.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpGuiInterface.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpGuiInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ICmpMirage.cpp
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMirage.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
2016-04-06 17:36:47 +00:00
ICmpObstruction.h
Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
2016-04-06 17:36:47 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
Fix a rare case where units might get stuck around other idle entities, and clarify a related comment.
2015-11-11 12:28:38 +00:00
ICmpOverlayRenderer.cpp
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
ICmpOverlayRenderer.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpOwnership.h
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpParticleManager.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
ICmpPathfinder.h
Code improvements and style fixes.
2015-10-03 08:27:19 +00:00
ICmpPlayer.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ICmpPlayer.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpPosition.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpProjectileManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpRallyPointRenderer.cpp
Recompute rally point lines when the rally point is set on a moving unit.
2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpRangeManager.cpp
Show status-bars of all players to observers, fixes #3215 .
2016-01-10 16:47:57 +00:00
ICmpRangeManager.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpSelectable.cpp
Cinematic camera core functionality. Patch by Vladislav Belov.
2016-01-03 12:41:04 +00:00
ICmpSelectable.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
Stop music when resetting the simulation test mode in Atlas.
2014-09-12 21:38:10 +00:00
ICmpSoundManager.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpTemplateManager.cpp
Clean up LoadPlayerSettings.
2015-01-01 23:10:24 +00:00
ICmpTemplateManager.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpTerrain.cpp
Summon planes back from the emptyness
2013-11-26 15:12:16 +00:00
ICmpTerrain.h
Fix an issue with corruption of water data when the actor editor opened in Atlas.
2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204
2015-05-25 14:17:45 +00:00
ICmpTerritoryManager.cpp
Fix territory not being updated when diplomacy changes. Fixes #3891
2016-04-09 19:57:34 +00:00
ICmpTerritoryManager.h
Fix territory not being updated when diplomacy changes. Fixes #3891
2016-04-09 19:57:34 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
2015-09-17 16:31:23 +00:00
ICmpUnitMotion.h
Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
2015-09-17 16:31:23 +00:00
ICmpUnitRenderer.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h
Improve PickEntitiesAtPoint
2015-01-01 23:05:26 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVisibility.h
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVision.cpp
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
ICmpVision.h
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
ICmpVisual.cpp
Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679 , #3983
2016-05-30 14:07:48 +00:00
ICmpVisual.h
Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679 , #3983
2016-05-30 14:07:48 +00:00
ICmpWaterManager.cpp
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00
ICmpWaterManager.h
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00