mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Some have their editor configured to remove trailing whitespace and editing such a file would "fix" it, adding an unrelated change. Fix whitespace violations excluding third party libs and generated files like glad or patches. Enable pre-commit hook trailing-whitespace to enforce it in the future. Fixes: #8016 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
37 lines
1,010 B
GLSL
37 lines
1,010 B
GLSL
#version 110
|
|
|
|
#include "waves.h"
|
|
|
|
#include "common/fragment.h"
|
|
|
|
void main()
|
|
{
|
|
vec4 Tex = SAMPLE_2D(GET_DRAW_TEXTURE_2D(waveTex), -v_tex.xy/8.0).rbga;
|
|
|
|
Tex.rgb -= vec3(0.5,0.0,0.5);
|
|
Tex.rb *= -1.0;
|
|
|
|
float halfwidth = (width-1.0) / 2.0;
|
|
|
|
float forceAlpha = min(1.0,2.0-abs(v_tex.x-halfwidth)/(halfwidth/2.0));
|
|
float val = min(1.0,v_tex.y);
|
|
forceAlpha *= val;
|
|
|
|
float timeAlpha = 1.0 - clamp((ttime - 6.0)/4.0,0.0,1.0);
|
|
timeAlpha *= clamp(ttime/2.0,0.0,1.0);
|
|
|
|
float foamAlpha = Tex.a * forceAlpha * timeAlpha;
|
|
|
|
Tex.a = forceAlpha * timeAlpha;
|
|
|
|
vec2 norm = Tex.rb;
|
|
|
|
Tex.r = norm.x * normal.x - norm.y * normal.x;
|
|
Tex.b = norm.x * normal.y + norm.y * normal.y;
|
|
|
|
vec3 foam = SAMPLE_2D(GET_DRAW_TEXTURE_2D(foamTex), -v_tex.xy/vec2(2.5,7.0) + vec2(0.05,-0.3)*-cos(ttime/2.0)).rbg;
|
|
foam *= SAMPLE_2D(GET_DRAW_TEXTURE_2D(foamTex), -v_tex.xy/5.0 + vec2(0.8,-0.8) + vec2(-0.05,-0.25)*-cos(ttime/2.0)*1.2).rbg;
|
|
Tex.g = foamAlpha * clamp(foam.r * 3.0, 0.0, 1.0) * 0.4;
|
|
|
|
OUTPUT_FRAGMENT_SINGLE_COLOR(Tex);
|
|
}
|