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Some have their editor configured to remove trailing whitespace and editing such a file would "fix" it, adding an unrelated change. Fix whitespace violations excluding third party libs and generated files like glad or patches. Enable pre-commit hook trailing-whitespace to enforce it in the future. Fixes: #8016 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
47 lines
1 KiB
GLSL
47 lines
1 KiB
GLSL
#version 110
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#include "common/fragment.h"
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#include "common/stage.h"
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BEGIN_DRAW_TEXTURES
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TEXTURE_2D(0, renderedTex)
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END_DRAW_TEXTURES
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BEGIN_DRAW_UNIFORMS
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UNIFORM(vec2, texSize)
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END_DRAW_UNIFORMS
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VERTEX_OUTPUT(0, vec2, v_tex);
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void main()
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{
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#if BLOOM_NOP
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OUTPUT_FRAGMENT_SINGLE_COLOR(vec4(SAMPLE_2D(GET_DRAW_TEXTURE_2D(renderedTex), v_tex).rgb, 1.0));
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#endif
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#if BLOOM_PASS_H
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vec4 color = vec4(0.0);
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vec2 v_tex_offs = vec2(v_tex.x - 0.01, v_tex.y);
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for (int i = 0; i < 6; ++i)
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{
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color += SAMPLE_2D(GET_DRAW_TEXTURE_2D(renderedTex), v_tex_offs);
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v_tex_offs += vec2(0.004, 0.0);
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}
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OUTPUT_FRAGMENT_SINGLE_COLOR(vec4(color.rgb / 6.0, 1.0));
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#endif
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#if BLOOM_PASS_V
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vec4 color = vec4(0.0);
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vec2 v_tex_offs = vec2(v_tex.x, v_tex.y - 0.01);
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for (int i = 0; i < 6; ++i)
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{
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color += SAMPLE_2D(GET_DRAW_TEXTURE_2D(renderedTex), v_tex_offs);
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v_tex_offs += vec2(0.0, 0.004);
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}
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OUTPUT_FRAGMENT_SINGLE_COLOR(vec4(color.rgb / 6.0, 1.0));
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#endif
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}
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