mirror of
https://gitea.wildfiregames.com/0ad/0ad
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This replaces the old arclint eslint setup 1:1 rule wise, only porting the configuration to a format recent eslint can read. Further remove the arclint setup as it is no longer of use. Thanks to Stan for reviewing all needed fixes to Javascript code to allow for adding this without compromises. Fixes: #7812 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
104 lines
1.5 KiB
Text
104 lines
1.5 KiB
Text
# Built and prebuilt binaries
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binaries/system/*
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!binaries/system/*.bat
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!binaries/system/readme.txt
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# Workspaces
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build/workspaces/*
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!build/workspaces/clean-workspaces.sh
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!build/workspaces/update-workspaces.bat
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!build/workspaces/update-workspaces.sh
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# Libraries
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libraries/macos
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libraries/win32
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libraries/win64
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libraries/source/cxxtest-4.4/*
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libraries/source/fcollada/*
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libraries/source/nvtt/*
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libraries/source/premake-core/*
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libraries/source/spidermonkey/*
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!libraries/source/spidermonkey/mozconfig
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libraries/source/spirv-reflect/*
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!libraries/source/**/build.sh
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!libraries/source/**/patches/
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# Tools
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archives/
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build/bin/
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source/tools/spirv/rules.*.json
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# Linting
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cppcheck-error.log
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# Files generated by running premake5
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build/premake/.gccmachine.tmp
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build/premake/.gccver.tmp
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# Docs build folder
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docs/doxygen/output/
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# Build files (cpp)
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*.a
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*.dylib
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*.dSYM
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*.exp
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*.exe
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*.ilk
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*.lib
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*.pdb
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*.so
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*.so.*
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# Build files (tools)
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*.pyc
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*.pyo
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__pycache__/
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# Build files (libs)
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*.o
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*.lo
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*.la
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# Translation files
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binaries/data/mods/public/gui/credits/texts/translators.json
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*.po
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*.pot
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# Packaged mods and tarballs
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*.pyromod
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*.zip
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*.tar
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*.tar.bz2
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*.tar.gz
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*.tar.xz
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# Art source files
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*.blend
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*.obj
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*.psd
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*.raw
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# Art unsupported by the engine
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binaries/data/mods/**/*.bmp
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binaries/data/mods/**/*.jpg
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# Vulkan SPIR-V shaders
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binaries/data/mods/*/shaders/spirv
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# eslint
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node_modules
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package-lock.json
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# Windows specific data
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desktop.ini
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Thumbs.db
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# macOS specific data
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.DS_Store
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# IDE files
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/.vs/
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/.vscode/
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/.idea/
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