..
Handlers
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
ActorViewer.cpp
Refactor text renderer
2013-10-18 15:53:07 +00:00
ActorViewer.h
Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562 .
2012-09-28 18:20:36 +00:00
Brushes.cpp
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
Brushes.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
CommandProc.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CommandProc.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
DeltaArray.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
GameLoop.cpp
This was SVN commit r13725.
2013-08-21 05:37:28 +00:00
GameLoop.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
InputProcessor.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
InputProcessor.h
Add GPL header to Atlas code
2009-06-20 16:13:29 +00:00
MessagePasser.h
Avoid -Wnon-virtual-dtor warnings
2010-03-31 08:36:46 +00:00
MessagePasserImpl.cpp
Removes more unused variables, based on patch by Markus, refs #1852 .
2013-08-15 18:25:32 +00:00
MessagePasserImpl.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Messages.h
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
MessagesSetup.h
Add GPL header to Atlas code
2009-06-20 16:13:29 +00:00
Misc.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Register.cpp
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
2010-02-18 00:06:50 +00:00
Shareable.h
Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate). Fixes #1122 .
2012-04-17 02:43:52 +00:00
SharedMemory.h
Add GPL header to Atlas code
2009-06-20 16:13:29 +00:00
SharedTypes.h
Changes Atlas ObjectID type to unsigned int, fixes 64-bit build errors caused by size_t.
2012-02-27 22:29:53 +00:00
SimState.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
SimState.h
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
View.cpp
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00
View.h
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00