0ad/source/simulation2
Itms da0f33f137 Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
Fixes the animals hidden in the FoW, and adds the missing status bars
for mirages.

Also small cleanup of the code.

Refs #2913

This was SVN commit r16281.
2015-02-07 15:48:32 +00:00
..
components Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
docs Happy New Year! :D 2015-01-02 14:22:23 +00:00
helpers SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
scripting SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
serialization SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
system Replace use of safe bool by explicit bool operator. 2015-01-25 03:11:24 +00:00
tests SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
MessageTypes.h Exact stack rooting for simulation message type conversions. 2014-08-09 20:02:49 +00:00
Simulation2.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
Simulation2.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
TypeList.h Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00