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In `Future` there is a notion of cancelation / stop-request. The task callback doesn't have such a notion. Some tasks (like the map-generation) are stopable. It did that in a thread unsave way. A task is canceled when the future is destroied or when `CancelOrWait` is called on it. |
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| .. | ||
| test_Camera.h | ||
| test_Color.h | ||
| test_LOSTexture.h | ||
| test_MapGenerator.h | ||
| test_MeshManager.h | ||
| test_Model.h | ||
| test_ShaderManager.h | ||
| test_Terrain.h | ||
| test_TextureConverter.h | ||
| test_TextureManager.h | ||