0ad/binaries/data/mods/mod
elexis 5a691463a3 Update sprintf.js library from 1.0.2 to 1.1.2.
Includes a changeset that removes a SpiderMonkey segfault from occurring
(when passing an XmppClient JS::Heap or JS::PersistentRooted GUIMessage
following 9023f4bebb), refs #5636.
https://bugzilla.mozilla.org/show_bug.cgi?id=1234425
https://bugzilla.mozilla.org/show_bug.cgi?id=1238475
61c7956242

sprintf.js commits that add new features:

padding (intent) support:
9e846915e2

Adds support for the %g placeholder
g — yields a float as is; see notes on precision above
a60a5705fc

Adds type option
T — yields the type of the argument1
c31c24ecef

Adds support for the %t (boolean) type specifier
t — yields true or false
b92b530c7a

Adds support for returning primitive values through the %v specifier
v — yields the primitive value of the specified argument
f18037240b

The other commits clean sprintf internals and do not change the existing
formats, see:
https://github.com/alexei/sprintf.js/blob/1.0.2/src/sprintf.js
https://github.com/alexei/sprintf.js/blob/1.1.2/src/sprintf.js
https://github.com/alexei/sprintf.js/blob/1.1.2/README.md

Differential Revision: https://code.wildfiregames.com/D2421
Tested by: Angen
This was SVN commit r23157.
2019-11-14 13:00:35 +00:00
..
art Use the pyrogenesis logo instead of the 0 A.D. logo for the modmod when there is no mod selected because 0 A.D. Empires ascendant is just a mod of Pyrogenesis 2019-09-10 13:51:50 +00:00
audio Fix lineendings of new files and the ones in source/ that didn't receive the eol property yet. 2017-10-26 17:03:29 +00:00
fonts Make the modmod standalone. 2014-08-25 16:38:54 +00:00
globalscripts Update sprintf.js library from 1.0.2 to 1.1.2. 2019-11-14 13:00:35 +00:00
gui Rename CProgressBar numeric "caption" setting to "progress" to distinguish it from the Button, Input, Text and Tooltip "caption" setting values that are tag-formatted texts. 2019-11-12 16:53:19 +00:00
hwdetect Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
l10n mod.io support. 2018-04-22 18:14:45 +00:00
shaders Allow multiple special sprites, to facilitate cases where we want to add an overlay to a sprite. 2015-12-13 16:03:17 +00:00