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Make include-what-you-use happy with some files in source and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Console.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/FunctionWrapper.h"
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namespace JS { class CallArgs; }
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namespace JSI_Console
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{
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CConsole* ConsoleGetter(const ScriptRequest&, JS::CallArgs&)
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{
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if (!g_Console)
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{
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LOGERROR("Trying to access the console when it's not initialized!");
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return nullptr;
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}
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return g_Console;
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<&CConsole::IsActive, ConsoleGetter>(rq, "Console_GetVisibleEnabled");
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ScriptFunction::Register<&CConsole::SetVisible, ConsoleGetter>(rq, "Console_SetVisibleEnabled");
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}
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}
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