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Make include-what-you-use happy with some files in source and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_DAPINTERFACE
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#define INCLUDED_DAPINTERFACE
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#include "lib/code_annotation.h"
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#include <condition_variable>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <memory>
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#include <mutex>
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#include <stdexcept>
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#include <string>
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class ScriptContext;
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class ScriptInterface;
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namespace DAP
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{
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// DapInterfaceException
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class DapInterfaceException : public std::runtime_error
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{
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public:
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explicit DapInterfaceException(const std::string& message)
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: std::runtime_error(message) {}
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};
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class DapInterfaceNoJSDebuggerException : public DapInterfaceException
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{
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public:
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explicit DapInterfaceNoJSDebuggerException(const std::string& message)
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: DapInterfaceException(message) {}
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};
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class Interface
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{
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public:
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Interface(const std::string server_address, int port, ScriptContext& scriptContext);
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~Interface();
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NONCOPYABLE(Interface);
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void TryHandleMessage();
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void WaitForMessage();
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void EndWaitingForMessage();
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private:
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class SocketHandler;
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bool isJSHandlerDefined();
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std::string SendDapMessage(const std::string& message);
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std::string OnMessage(const std::string& message);
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void SendEventToClient();
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std::unique_ptr<SocketHandler> m_SocketImpl;
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std::unique_ptr<ScriptInterface> m_ScriptInterface;
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std::string m_DapRequest;
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std::string m_DapResponse;
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std::mutex m_MsgLock;
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std::mutex m_WaitingLock;
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std::condition_variable m_MsgApplied;
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bool m_IsWaiting{false};
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JS::RootedValue m_ModuleValue;
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};
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}
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#endif // !INCLUDED_DAPINTERFACE
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