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Vantha 52b40aaa4f Add a tutorial panel for explaining the GUI
This patch adds a new type of tutorial steps called "GUI explanation",
with a corresponding GUI panel. The purpose of it is to explain what a
certain GUI element does. To make use of it the trigger script has to
specify the target GUI object's name as well as the side on which to
place the explanation panel relative to the target itself. The panel
then highlights the target object by fading everything else out with
black and also uses an arrow to point to it. Whilever the target GUI
object is hidden, the panel hides the background fade too and shows a
warning message.
Unlike for the other steps, the TutorialManager does not hide the
previously active panel when showing a GUI explanation, but instead
only disables it, since it could contain relevant information and the
GUI explanation panel is visibly placed "above" all other panels (in the
Z axis).
2026-07-22 23:51:49 +02:00
.gitea Update code owners 2026-05-04 18:47:53 +02:00
binaries Add a tutorial panel for explaining the GUI 2026-07-22 23:51:49 +02:00
build Fix value of nativewchar in premake5.lua 2026-07-14 08:56:36 +02:00
docs Fix trailing whitespace and add pre-commit hook 2025-06-15 20:08:48 +02:00
libraries Bump premake to 5.0.0-dev (2026-07-03) 2026-07-14 08:56:36 +02:00
source Replace old GetState and SetState calls 2026-07-22 23:51:49 +02:00
.editorconfig Update the pre-commit hooks 2025-08-22 13:04:38 +02:00
.gitattributes Move maps XML files out of LFS 2025-06-11 10:33:57 +02:00
.gitignore Add clang-tidy linting script 2026-07-21 17:15:07 +02:00
.groovylintrc.json Add a Jenkinsfile linter 2025-05-08 19:50:21 +02:00
.lfsconfig Update lfsconfig comment 2025-06-29 08:31:50 +02:00
.markdownlint.yaml Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
.pre-commit-config.yaml Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
.shellcheckrc Add util.sh shell library 2025-03-30 18:05:56 +02:00
.yamllint.yaml Add yamllint to pre-commit 2024-09-08 13:08:11 +02:00
eslint.config.mjs Set indent value for switch statement 2026-02-16 14:19:19 +01:00
LICENSE.md Update LICENSE files for cpp-httplib 2026-02-15 19:47:30 +01:00
license_dbghelp.txt Convert license_dbghelp.txt to UTF-8 2024-08-31 17:04:05 +02:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Fix trailing whitespace and add pre-commit hook 2025-06-15 20:08:48 +02:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
package.json Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
README.md Add more badges to the UI. 2025-03-22 14:11:24 +01:00
ruff.toml Update the pre-commit hooks 2025-05-26 17:19:03 +02:00

0 A.D. Introductory Information

FreeBSD Build Status Linux Build Status macOS Build Status Windows Build Status

Game References Checks Status Pre-commit Checks Status

Bi-Weekly Bundles Status Technical Docs Status Nightly Build Status

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization