mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
229 lines
7.4 KiB
C++
229 lines
7.4 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "network/scripting/JSInterface_Network.h"
|
|
|
|
#include "lib/external_libraries/enet.h"
|
|
#include "lib/external_libraries/libsdl.h"
|
|
#include "lobby/IXmppClient.h"
|
|
#include "network/NetClient.h"
|
|
#include "network/NetMessage.h"
|
|
#include "network/NetServer.h"
|
|
#include "network/StunClient.h"
|
|
#include "ps/CLogger.h"
|
|
#include "ps/Game.h"
|
|
|
|
u16 JSI_Network::GetDefaultPort(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
|
|
{
|
|
return PS_DEFAULT_PORT;
|
|
}
|
|
|
|
JS::Value JSI_Network::FindStunEndpoint(ScriptInterface::CxPrivate* pCxPrivate, int port)
|
|
{
|
|
return StunClient::FindStunEndpointHost(*(pCxPrivate->pScriptInterface), port);
|
|
}
|
|
|
|
void JSI_Network::StartNetworkHost(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& playerName, const u16 serverPort)
|
|
{
|
|
ENSURE(!g_NetClient);
|
|
ENSURE(!g_NetServer);
|
|
ENSURE(!g_Game);
|
|
|
|
g_NetServer = new CNetServer();
|
|
if (!g_NetServer->SetupConnection(serverPort))
|
|
{
|
|
pCxPrivate->pScriptInterface->ReportError("Failed to start server");
|
|
SAFE_DELETE(g_NetServer);
|
|
return;
|
|
}
|
|
|
|
g_Game = new CGame();
|
|
g_NetClient = new CNetClient(g_Game, true);
|
|
g_NetClient->SetUserName(playerName);
|
|
|
|
if (!g_NetClient->SetupConnection("127.0.0.1", serverPort))
|
|
{
|
|
pCxPrivate->pScriptInterface->ReportError("Failed to connect to server");
|
|
SAFE_DELETE(g_NetClient);
|
|
SAFE_DELETE(g_Game);
|
|
}
|
|
}
|
|
|
|
void JSI_Network::StartNetworkJoin(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& playerName, const CStr& serverAddress, u16 serverPort, bool useSTUN, const CStr& hostJID)
|
|
{
|
|
ENSURE(!g_NetClient);
|
|
ENSURE(!g_NetServer);
|
|
ENSURE(!g_Game);
|
|
|
|
ENetHost* enetClient = nullptr;
|
|
if (g_XmppClient && useSTUN)
|
|
{
|
|
// Find an unused port
|
|
for (int i = 0; i < 5 && !enetClient; ++i)
|
|
{
|
|
// Ports below 1024 are privileged on unix
|
|
u16 port = 1024 + rand() % (UINT16_MAX - 1024);
|
|
ENetAddress hostAddr{ENET_HOST_ANY, port};
|
|
enetClient = enet_host_create(&hostAddr, 1, 1, 0, 0);
|
|
++hostAddr.port;
|
|
}
|
|
|
|
if (!enetClient)
|
|
{
|
|
pCxPrivate->pScriptInterface->ReportError("Could not find an unused port for the enet STUN client");
|
|
return;
|
|
}
|
|
|
|
StunClient::StunEndpoint* stunEndpoint = StunClient::FindStunEndpointJoin(enetClient);
|
|
if (!stunEndpoint)
|
|
{
|
|
pCxPrivate->pScriptInterface->ReportError("Could not find the STUN endpoint");
|
|
return;
|
|
}
|
|
|
|
g_XmppClient->SendStunEndpointToHost(stunEndpoint, hostJID);
|
|
delete stunEndpoint;
|
|
|
|
SDL_Delay(1000);
|
|
}
|
|
|
|
g_Game = new CGame();
|
|
g_NetClient = new CNetClient(g_Game, false);
|
|
g_NetClient->SetUserName(playerName);
|
|
|
|
if (g_XmppClient && useSTUN)
|
|
StunClient::SendHolePunchingMessages(enetClient, serverAddress.c_str(), serverPort);
|
|
|
|
if (!g_NetClient->SetupConnection(serverAddress, serverPort, enetClient))
|
|
{
|
|
pCxPrivate->pScriptInterface->ReportError("Failed to connect to server");
|
|
SAFE_DELETE(g_NetClient);
|
|
SAFE_DELETE(g_Game);
|
|
}
|
|
}
|
|
|
|
void JSI_Network::DisconnectNetworkGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
|
|
{
|
|
// TODO: we ought to do async reliable disconnections
|
|
|
|
SAFE_DELETE(g_NetServer);
|
|
SAFE_DELETE(g_NetClient);
|
|
SAFE_DELETE(g_Game);
|
|
}
|
|
|
|
CStr JSI_Network::GetPlayerGUID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
|
|
{
|
|
if (!g_NetClient)
|
|
return "local";
|
|
|
|
return g_NetClient->GetGUID();
|
|
}
|
|
|
|
JS::Value JSI_Network::PollNetworkClient(ScriptInterface::CxPrivate* pCxPrivate)
|
|
{
|
|
if (!g_NetClient)
|
|
return JS::UndefinedValue();
|
|
|
|
// Convert from net client context to GUI script context
|
|
JSContext* cxNet = g_NetClient->GetScriptInterface().GetContext();
|
|
JSAutoRequest rqNet(cxNet);
|
|
JS::RootedValue pollNet(cxNet);
|
|
g_NetClient->GuiPoll(&pollNet);
|
|
return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(g_NetClient->GetScriptInterface(), pollNet);
|
|
}
|
|
|
|
void JSI_Network::SetNetworkGameAttributes(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs1)
|
|
{
|
|
ENSURE(g_NetClient);
|
|
|
|
// TODO: This is a workaround because we need to pass a MutableHandle to a JSAPI functions somewhere (with no obvious reason).
|
|
JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
|
|
JSAutoRequest rq(cx);
|
|
JS::RootedValue attribs(cx, attribs1);
|
|
|
|
g_NetClient->SendGameSetupMessage(&attribs, *(pCxPrivate->pScriptInterface));
|
|
}
|
|
|
|
void JSI_Network::AssignNetworkPlayer(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int playerID, const CStr& guid)
|
|
{
|
|
ENSURE(g_NetClient);
|
|
|
|
g_NetClient->SendAssignPlayerMessage(playerID, guid);
|
|
}
|
|
|
|
void JSI_Network::KickPlayer(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const CStrW& playerName, bool ban)
|
|
{
|
|
ENSURE(g_NetClient);
|
|
|
|
g_NetClient->SendKickPlayerMessage(playerName, ban);
|
|
}
|
|
|
|
void JSI_Network::SendNetworkChat(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const CStrW& message)
|
|
{
|
|
ENSURE(g_NetClient);
|
|
|
|
g_NetClient->SendChatMessage(message);
|
|
}
|
|
|
|
void JSI_Network::SendNetworkReady(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int message)
|
|
{
|
|
ENSURE(g_NetClient);
|
|
|
|
g_NetClient->SendReadyMessage(message);
|
|
}
|
|
|
|
void JSI_Network::ClearAllPlayerReady (ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
|
|
{
|
|
ENSURE(g_NetClient);
|
|
|
|
g_NetClient->SendClearAllReadyMessage();
|
|
}
|
|
|
|
void JSI_Network::StartNetworkGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
|
|
{
|
|
ENSURE(g_NetClient);
|
|
g_NetClient->SendStartGameMessage();
|
|
}
|
|
|
|
void JSI_Network::SetTurnLength(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int length)
|
|
{
|
|
if (g_NetServer)
|
|
g_NetServer->SetTurnLength(length);
|
|
else
|
|
LOGERROR("Only network host can change turn length");
|
|
}
|
|
|
|
void JSI_Network::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
|
|
{
|
|
scriptInterface.RegisterFunction<u16, &GetDefaultPort>("GetDefaultPort");
|
|
scriptInterface.RegisterFunction<JS::Value, int, &FindStunEndpoint>("FindStunEndpoint");
|
|
scriptInterface.RegisterFunction<void, CStrW, u16, &StartNetworkHost>("StartNetworkHost");
|
|
scriptInterface.RegisterFunction<void, CStrW, CStr, u16, bool, CStr, &StartNetworkJoin>("StartNetworkJoin");
|
|
scriptInterface.RegisterFunction<void, &DisconnectNetworkGame>("DisconnectNetworkGame");
|
|
scriptInterface.RegisterFunction<CStr, &GetPlayerGUID>("GetPlayerGUID");
|
|
scriptInterface.RegisterFunction<JS::Value, &PollNetworkClient>("PollNetworkClient");
|
|
scriptInterface.RegisterFunction<void, JS::HandleValue, &SetNetworkGameAttributes>("SetNetworkGameAttributes");
|
|
scriptInterface.RegisterFunction<void, int, CStr, &AssignNetworkPlayer>("AssignNetworkPlayer");
|
|
scriptInterface.RegisterFunction<void, CStrW, bool, &KickPlayer>("KickPlayer");
|
|
scriptInterface.RegisterFunction<void, CStrW, &SendNetworkChat>("SendNetworkChat");
|
|
scriptInterface.RegisterFunction<void, int, &SendNetworkReady>("SendNetworkReady");
|
|
scriptInterface.RegisterFunction<void, &ClearAllPlayerReady>("ClearAllPlayerReady");
|
|
scriptInterface.RegisterFunction<void, &StartNetworkGame>("StartNetworkGame");
|
|
scriptInterface.RegisterFunction<void, int, &SetTurnLength>("SetTurnLength");
|
|
}
|