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This changes ParamNode to use UTF8 values internally (XMB files are UTF8
since cb9d0733ef).
This removes the need for a lot of conversions, speeding things up and
allows cleaning up the validator interface & a few other callsites.
ConstructJSVal could be a tad slower because of UTF8->16 conversions
within Spidermonkey; but the difference is unlikely to be noticeable in
practica.
Also:
- Changes `ToXML` to `ToXMLString` for clarity.
- Add a simple "op" test & show a particular behaviour of merge nodes
that I intend to change somewhat in D3830.
- Remove Component.h from simulation2 PCH - brought in too much.
Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D3834
This was SVN commit r25228.
63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_COMPONENT
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#define INCLUDED_COMPONENT
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#include "simulation2/system/CmpPtr.h"
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#include "simulation2/system/Components.h"
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#include "simulation2/system/ComponentManager.h"
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#include "simulation2/system/IComponent.h"
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#include "simulation2/system/ParamNode.h"
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#include "simulation2/system/SimContext.h"
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#include "simulation2/serialization/ISerializer.h"
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#include "simulation2/serialization/IDeserializer.h"
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#define REGISTER_COMPONENT_TYPE(cname) \
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void RegisterComponentType_##cname(CComponentManager& mgr) \
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{ \
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mgr.RegisterComponentType(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
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CCmp##cname::ClassInit(mgr); \
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}
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#define DEFAULT_COMPONENT_ALLOCATOR(cname) \
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static IComponent* Allocate(const ScriptInterface&, JS::HandleValue) { return new CCmp##cname(); } \
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static void Deallocate(IComponent* cmp) { delete static_cast<CCmp##cname*> (cmp); } \
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virtual int GetComponentTypeId() const \
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{ \
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return CID_##cname; \
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}
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#define DEFAULT_MOCK_COMPONENT() \
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virtual int GetComponentTypeId() const \
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{ \
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return -1; \
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} \
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virtual void Init(const CParamNode& UNUSED(paramNode)) \
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{ \
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} \
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virtual void Deinit() \
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{ \
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} \
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virtual void Serialize(ISerializer& UNUSED(serialize)) \
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{ \
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} \
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virtual void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& UNUSED(deserialize)) \
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{ \
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} \
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#endif // INCLUDED_COMPONENT
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