0ad/source/simulation2/scripting/ScriptComponent.h
Ykkrosh 4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00

83 lines
2.9 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTCOMPONENT
#define INCLUDED_SCRIPTCOMPONENT
#include "simulation2/system/Component.h"
#include "ps/CLogger.h"
#include <boost/preprocessor/repetition/enum_params.hpp>
#include <boost/preprocessor/repetition/enum_trailing_params.hpp>
#include <boost/preprocessor/repetition/enum_trailing_binary_params.hpp>
class CSimContext;
class CParamNode;
class ISerializer;
class IDeserializer;
class CComponentTypeScript
{
public:
CComponentTypeScript(ScriptInterface& scriptInterface, jsval instance);
~CComponentTypeScript();
jsval GetInstance() const { return m_Instance; }
void Init(const CSimContext& context, const CParamNode& paramNode, entity_id_t ent);
void Deinit(const CSimContext& context);
void HandleMessage(const CSimContext& context, const CMessage& msg, bool global);
void Serialize(ISerializer& serialize);
void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent);
// Use Boost.PP to define:
// template<typename R> R Call(const char* funcname);
// template<typename R, typename T0> R Call(const char* funcname, const T0& a0);
// ...
// void CallVoid(const char* funcname);
// template<typename T0> void CallVoid(const char* funcname, const T0& a0);
// ...
#define OVERLOADS(z, i, data) \
template<typename R BOOST_PP_ENUM_TRAILING_PARAMS(i, typename T)> \
R Call(const char* funcname BOOST_PP_ENUM_TRAILING_BINARY_PARAMS(i, const T, &a)) \
{ \
R ret; \
if (m_ScriptInterface.CallFunction(m_Instance, funcname BOOST_PP_ENUM_TRAILING_PARAMS(i, a), ret)) \
return ret; \
LOGERROR(L"Error calling component script function %hs", funcname); \
return R(); \
} \
BOOST_PP_IF(i, template<, ) BOOST_PP_ENUM_PARAMS(i, typename T) BOOST_PP_IF(i, >, ) \
void CallVoid(const char* funcname BOOST_PP_ENUM_TRAILING_BINARY_PARAMS(i, const T, &a)) \
{ \
if (m_ScriptInterface.CallFunctionVoid(m_Instance, funcname BOOST_PP_ENUM_TRAILING_PARAMS(i, a))) \
return; \
LOGERROR(L"Error calling component script function %hs", funcname); \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
private:
ScriptInterface& m_ScriptInterface;
jsval m_Instance;
NONCOPYABLE(CComponentTypeScript);
};
#endif // INCLUDED_SCRIPTCOMPONENT