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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
213 lines
6.3 KiB
C++
213 lines
6.3 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Used by Messages.h, so that file stays relatively clean.
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#ifndef MESSAGESSETUP_NOTFIRST
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#define MESSAGESSETUP_NOTFIRST
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#include "MessagePasser.h"
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#include "SharedTypes.h"
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#include "Shareable.h"
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// Structures in this file are passed over the DLL boundary, so some
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// carefulness and/or luck is required...
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namespace AtlasMessage
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{
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struct IMessage
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{
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virtual const char* GetName() const = 0;
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virtual ~IMessage() {}
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enum Type { Message, Query };
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virtual Type GetType() const = 0;
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};
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#define MESSAGESTRUCT(t) \
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struct m##t : public IMessage { \
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virtual const char* GetName() const { return #t; } \
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virtual Type GetType() const { return IMessage::Message; } \
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private: \
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const m##t& operator=(const m##t&); \
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public:
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// Messages for doing/undoing/etc world-altering commands
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MESSAGESTRUCT(WorldCommand)
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mWorldCommand() {}
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virtual void* CloneData() const = 0;
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virtual bool IsMergeable() const = 0;
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};
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MESSAGESTRUCT(DoCommand)
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mDoCommand(mWorldCommand* c) : name(c->GetName()), data(c->CloneData()) {}
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const Shareable<std::string> name;
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const Shareable<void*> data;
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// 'data' gets deallocated by ~cWhatever in the game thread
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};
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MESSAGESTRUCT(UndoCommand) };
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MESSAGESTRUCT(RedoCommand) };
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MESSAGESTRUCT(MergeCommand) };
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struct QueryMessage : public IMessage
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{
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Type GetType() const { return IMessage::Query; }
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void Post(); // defined in ScenarioEditor.cpp
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void* m_Semaphore; // for use by MessagePasser implementations (yay encapsulation)
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};
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#define QUERYSTRUCT(t) \
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struct q##t : public QueryMessage { \
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const char* GetName() const { return #t; } \
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private: \
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const q##t& operator=(const q##t&); \
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public:
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const bool MERGE = true;
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const bool NOMERGE = false;
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#define COMMANDDATASTRUCT(t) \
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struct d##t { \
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private: \
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d##t& operator=(const d##t&) = delete; \
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public:
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#define COMMANDSTRUCT(t, merge) \
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struct m##t : public mWorldCommand, public d##t { \
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m##t(const d##t& d) : d##t(d) {} \
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const char* GetName() const { return #t; } \
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virtual bool IsMergeable() const { return merge; } \
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void* CloneData() const { return SHAREABLE_NEW(d##t, (*this)); } \
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private: \
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const m##t& operator=(const m##t&);\
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}
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#include <boost/preprocessor/tuple/elem.hpp>
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#include <boost/preprocessor/punctuation/comma_if.hpp>
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#include <boost/preprocessor/seq/for_each_i.hpp>
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#include <boost/preprocessor/comparison/equal.hpp>
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#define B_TYPE(elem) BOOST_PP_TUPLE_ELEM(2, 0, elem)
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#define B_NAME(elem) BOOST_PP_TUPLE_ELEM(2, 1, elem)
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#define B_CONSTRUCTORARGS(r, data, n, elem) BOOST_PP_COMMA_IF(n) B_TYPE(elem) BOOST_PP_CAT(B_NAME(elem),_)
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#define B_CONSTRUCTORTYPES(r, data, n, elem) BOOST_PP_COMMA_IF(n) B_TYPE(elem)
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#define B_CONSTRUCTORINIT(r, data, n, elem) BOOST_PP_COMMA_IF(n) B_NAME(elem)(BOOST_PP_CAT(B_NAME(elem),_))
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#define B_CONSTMEMBERS(r, data, n, elem) const Shareable< B_TYPE(elem) > B_NAME(elem);
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#define B_MEMBERS(r, data, n, elem) Shareable< B_TYPE(elem) > B_NAME(elem);
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/* For each message type, generate something roughly like:
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struct mBlah : public IMessage {
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const char* GetName() const { return "Blah"; }
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mBlah(int in0_, bool in1_) : in0(in0_), in1(in1_) {}
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static mBlah* CtorType (int, bool) { return NULL; } // This doesn't do anything useful - it's just to make template-writing easier
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const Shareable<int> in0;
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const Shareable<bool> in1;
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}
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*/
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#define MESSAGE_WITH_INPUTS(name, vals) \
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MESSAGESTRUCT(name) \
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m##name( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORARGS, ~, vals) ) \
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: BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORINIT, ~, vals) {} \
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static m##name* CtorType( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORTYPES, ~, vals) ) { return NULL; } \
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BOOST_PP_SEQ_FOR_EACH_I(B_CONSTMEMBERS, ~, vals) \
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}
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#define MESSAGE_WITHOUT_INPUTS(name, vals) \
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MESSAGESTRUCT(name) \
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m##name() {} \
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static m##name* CtorType() { return NULL; } \
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}
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#define MESSAGE(name, vals) \
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BOOST_PP_IIF( \
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BOOST_PP_EQUAL(BOOST_PP_SEQ_SIZE((~)vals), 1), \
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MESSAGE_WITHOUT_INPUTS, \
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MESSAGE_WITH_INPUTS) \
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(name, vals)
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#define COMMAND(name, merge, vals) \
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COMMANDDATASTRUCT(name) \
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d##name( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORARGS, ~, vals) ) \
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: BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORINIT, ~, vals) {} \
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BOOST_PP_SEQ_FOR_EACH_I(B_CONSTMEMBERS, ~, vals) \
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}; \
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COMMANDSTRUCT(name, merge)
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// Need different syntax depending on whether there are some input values in the query:
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#define QUERY_WITHOUT_INPUTS(name, in_vals, out_vals) \
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QUERYSTRUCT(name) \
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q##name() {} \
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static q##name* CtorType() { return NULL; } \
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BOOST_PP_SEQ_FOR_EACH_I(B_MEMBERS, ~, out_vals) /* other members */ \
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}
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#define QUERY_WITH_INPUTS(name, in_vals, out_vals) \
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QUERYSTRUCT(name) \
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q##name( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORARGS, ~, in_vals) ) \
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: BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORINIT, ~, in_vals) {} \
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static q##name* CtorType( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORTYPES, ~, in_vals) ) { return NULL; } \
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BOOST_PP_SEQ_FOR_EACH_I(B_CONSTMEMBERS, ~, in_vals) \
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BOOST_PP_SEQ_FOR_EACH_I(B_MEMBERS, ~, out_vals) \
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}
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#define QUERY(name, in_vals, out_vals) \
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BOOST_PP_IIF( \
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BOOST_PP_EQUAL(BOOST_PP_SEQ_SIZE((~)in_vals), 1), \
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QUERY_WITHOUT_INPUTS, \
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QUERY_WITH_INPUTS) \
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(name, in_vals, out_vals)
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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#else // MESSAGESSETUP_NOTFIRST => clean up the mess
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#undef MESSAGESTRUCT
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#undef QUERYSTRUCT
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#undef COMMANDDATASTRUCT
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#undef COMMANDSTRUCT
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#undef B_TYPE
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#undef B_NAME
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#undef B_CONSTRUCTORARGS
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#undef B_CONSTRUCTORTYPES
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#undef B_CONSTRUCTORINIT
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#undef B_CONSTMEMBERS
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#undef B_MEMBERS
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#undef MESSAGE
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#undef COMMAND
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#undef QUERY_WITHOUT_INPUTS
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#undef QUERY_WITH_INPUTS
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#undef QUERY
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}
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#endif
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