0ad/source/third_party/mikktspace/weldmesh.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

206 lines
6.1 KiB
C++
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// Slightly modified version of weldmesh, by Wildfire Games, for 0 A.D.
//
// Motivation for changes:
// * Fix build on *BSD (including malloc.h produces an error)
#include "precompiled.h"
#ifdef _MSC_VER
# pragma warning(disable:4456) // hides previous local declaration
#endif
/**
* Copyright (C) 2011 by Morten S. Mikkelsen
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "weldmesh.h"
#include <string.h>
#include <assert.h>
#if defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <stdlib.h> /* BSD-based OSes get their malloc stuff through here */
#else
#include <malloc.h>
#endif
static void MergeVertsFast(int * piCurNrUniqueVertices, int * piRemapTable, float * pfVertexDataOut, int * piVertexIDs,
const float pfVertexDataIn[], const int iNrVerticesIn, const int iFloatsPerVert,
const int iL_in, const int iR_in, const int iChannelNum);
int WeldMesh(int * piRemapTable, float * pfVertexDataOut,
const float pfVertexDataIn[], const int iNrVerticesIn, const int iFloatsPerVert)
{
int iUniqueVertices = 0, i=0;
int * piVertexIDs = NULL;
if(iNrVerticesIn<=0) return 0;
iUniqueVertices = 0;
piVertexIDs = (int *) malloc(sizeof(int)*iNrVerticesIn);
if(piVertexIDs!=NULL)
{
for(i=0; i<iNrVerticesIn; i++)
{
piRemapTable[i] = -1;
piVertexIDs[i] = i;
}
MergeVertsFast(&iUniqueVertices, piRemapTable, pfVertexDataOut, piVertexIDs,
pfVertexDataIn, iNrVerticesIn, iFloatsPerVert, 0, iNrVerticesIn-1, 0);
free(piVertexIDs);
// debug check
for(i=0; i<iUniqueVertices; i++)
assert(piRemapTable[i]>=0);
}
return iUniqueVertices;
}
static void MergeVertsFast(int * piCurNrUniqueVertices, int * piRemapTable, float * pfVertexDataOut, int * piVertexIDs,
const float pfVertexDataIn[], const int iNrVerticesIn, const int iFloatsPerVert,
const int iL_in, const int iR_in, const int iChannelNum)
{
const int iCount = iR_in-iL_in+1;
int l=0;
float fMin, fMax, fAvg;
assert(iCount>0);
// make bbox
fMin = pfVertexDataIn[ piVertexIDs[iL_in]*iFloatsPerVert + iChannelNum]; fMax = fMin;
for(l=(iL_in+1); l<=iR_in; l++)
{
const int index = piVertexIDs[l]*iFloatsPerVert + iChannelNum;
const float fVal = pfVertexDataIn[index];
if(fMin>fVal) fMin=fVal;
else if(fMax<fVal) fMax=fVal;
}
// terminate recursion when the separation/average value
// is no longer strictly between fMin and fMax values.
fAvg = 0.5f*(fMax + fMin);
if(fAvg<=fMin || fAvg>=fMax || iCount==1)
{
if((iChannelNum+1) == iFloatsPerVert || iCount==1) // we are done, weld by hand
{
int iUniqueNewVertices = 0;
float * pfNewUniVertsOut = &pfVertexDataOut[ piCurNrUniqueVertices[0]*iFloatsPerVert ];
for(l=iL_in; l<=iR_in; l++)
{
const int index = piVertexIDs[l]*iFloatsPerVert;
int iFound = 0; // didn't find copy yet.
int l2=0;
while(l2<iUniqueNewVertices && iFound==0)
{
const int index2 = l2*iFloatsPerVert;
int iAllSame = 1;
int c=0;
while(iAllSame!=0 && c<iFloatsPerVert)
{
iAllSame &= (pfVertexDataIn[index+c] == pfNewUniVertsOut[index2+c] ? 1 : 0);
++c;
}
iFound = iAllSame;
if(iFound==0) ++l2;
}
// generate new entry
if(iFound==0)
{
memcpy(pfNewUniVertsOut+iUniqueNewVertices*iFloatsPerVert, pfVertexDataIn+index, sizeof(float)*iFloatsPerVert);
++iUniqueNewVertices;
}
assert(piRemapTable[piVertexIDs[l]] == -1); // has not yet been assigned
piRemapTable[piVertexIDs[l]] = piCurNrUniqueVertices[0] + l2;
}
piCurNrUniqueVertices[0] += iUniqueNewVertices;
}
else
{
MergeVertsFast(piCurNrUniqueVertices, piRemapTable, pfVertexDataOut, piVertexIDs,
pfVertexDataIn, iNrVerticesIn, iFloatsPerVert,
iL_in, iR_in, iChannelNum+1);
}
}
else
{
int iL=iL_in, iR=iR_in, index;
// seperate (by fSep) all points between iL_in and iR_in in pTmpVert[]
while(iL < iR)
{
int iReadyLeftSwap = 0;
int iReadyRightSwap = 0;
while(iReadyLeftSwap==0 && iL<iR)
{
assert(iL>=iL_in && iL<=iR_in);
index = piVertexIDs[iL]*iFloatsPerVert+iChannelNum;
iReadyLeftSwap = !(pfVertexDataIn[index]<fAvg) ? 1 : 0;
if(iReadyLeftSwap==0) ++iL;
}
while(iReadyRightSwap==0 && iL<iR)
{
assert(iR>=iL_in && iR<=iR_in);
index = piVertexIDs[iR]*iFloatsPerVert+iChannelNum;
iReadyRightSwap = pfVertexDataIn[index]<fAvg ? 1 : 0;
if(iReadyRightSwap==0) --iR;
}
assert( (iL<iR) || (iReadyLeftSwap==0 || iReadyRightSwap==0));
if(iReadyLeftSwap!=0 && iReadyRightSwap!=0)
{
int iID=0;
assert(iL<iR);
iID = piVertexIDs[iL];
piVertexIDs[iL] = piVertexIDs[iR];
piVertexIDs[iR] = iID;
++iL; --iR;
}
}
assert(iL==(iR+1) || (iL==iR));
if(iL==iR)
{
const int index = piVertexIDs[iR]*iFloatsPerVert+iChannelNum;
const int iReadyRightSwap = pfVertexDataIn[index]<fAvg ? 1 : 0;
if(iReadyRightSwap!=0) ++iL;
else --iR;
}
// recurse
if(iL_in <= iR)
MergeVertsFast(piCurNrUniqueVertices, piRemapTable, pfVertexDataOut, piVertexIDs,
pfVertexDataIn, iNrVerticesIn, iFloatsPerVert, iL_in, iR, iChannelNum); // weld all left of fSep
if(iL <= iR_in)
MergeVertsFast(piCurNrUniqueVertices, piRemapTable, pfVertexDataOut, piVertexIDs,
pfVertexDataIn, iNrVerticesIn, iFloatsPerVert, iL, iR_in, iChannelNum); // weld all right of (or equal to) fSep
}
}