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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
137 lines
2.9 KiB
C++
137 lines
2.9 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CStreamItem.h"
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#if CONFIG2_AUDIO
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#include "soundmanager/SoundManager.h"
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#include "soundmanager/data/OggData.h"
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CStreamItem::CStreamItem(CSoundData* sndData)
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{
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ResetVars();
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if (InitOpenAL())
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Attach(sndData);
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}
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CStreamItem::~CStreamItem()
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{
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Stop();
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ReleaseOpenALStream();
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}
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void CStreamItem::ReleaseOpenALStream()
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{
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if (m_ALSource != 0)
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{
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int num_processed;
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AL_CHECK;
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alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed);
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AL_CHECK;
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if (num_processed > 0)
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{
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ALuint* al_buf = new ALuint[num_processed];
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alSourceUnqueueBuffers(m_ALSource, num_processed, al_buf);
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AL_CHECK;
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delete[] al_buf;
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}
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alSourcei(m_ALSource, AL_BUFFER, 0);
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AL_CHECK;
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((CSoundManager*)g_SoundManager)->ReleaseALSource(m_ALSource);
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AL_CHECK;
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m_ALSource = 0;
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}
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}
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bool CStreamItem::IdleTask()
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{
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AL_CHECK;
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HandleFade();
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AL_CHECK;
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if (m_ALSource == 0)
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return true;
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int proc_state;
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alGetSourcei(m_ALSource, AL_SOURCE_STATE, &proc_state);
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AL_CHECK;
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if (proc_state == AL_STOPPED || proc_state == AL_PAUSED)
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return !m_LastPlay;
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if (m_SoundData == nullptr)
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return true;
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COggData* theData = (COggData*)m_SoundData;
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if (!theData->IsFileFinished())
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{
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int num_processed;
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alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed);
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AL_CHECK;
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if (num_processed > 0)
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{
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ALuint* al_buf = new ALuint[num_processed];
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alSourceUnqueueBuffers(m_ALSource, num_processed, al_buf);
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AL_CHECK;
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int didWrite = theData->FetchDataIntoBuffer(num_processed, al_buf);
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alSourceQueueBuffers(m_ALSource, didWrite, al_buf);
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AL_CHECK;
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delete[] al_buf;
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}
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}
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else if (GetLooping())
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{
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theData->ResetFile();
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}
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else
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{
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int num_processed;
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alGetSourcei(m_ALSource, AL_BUFFERS_QUEUED, &num_processed);
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m_ShouldBePlaying = ( num_processed == 0 );
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}
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AL_CHECK;
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return true;
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}
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void CStreamItem::Attach(CSoundData* itemData)
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{
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if (m_SoundData != NULL)
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{
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CSoundData::ReleaseSoundData(m_SoundData);
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m_SoundData = 0;
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}
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if (itemData != NULL)
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{
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m_SoundData = itemData->IncrementCount();
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alSourceQueueBuffers(m_ALSource, m_SoundData->GetBufferCount(), (const ALuint *)m_SoundData->GetBufferPtr());
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AL_CHECK;
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}
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}
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void CStreamItem::SetLooping(bool loops)
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{
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m_Looping = loops;
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}
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#endif // CONFIG2_AUDIO
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