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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
259 lines
9.5 KiB
C++
259 lines
9.5 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "simulation2/system/ComponentManager.h"
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#include "simulation2/components/ICmpTemplateManager.h"
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#include "simulation2/components/ICmpTest.h"
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#include "simulation2/MessageTypes.h"
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#include "simulation2/system/ParamNode.h"
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#include "simulation2/system/SimContext.h"
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#include "simulation2/Simulation2.h"
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#include "graphics/Terrain.h"
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#include "ps/Filesystem.h"
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#include "ps/CLogger.h"
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#include "ps/XML/Xeromyces.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/ScriptRequest.h"
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class TestCmpTemplateManager : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs();
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.sim" / "", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY));
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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g_VFS.reset();
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DeleteDirectory(DataDir()/"_testcache");
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}
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void test_LoadTemplate()
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{
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CSimContext context;
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CComponentManager man(context, g_ScriptContext);
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CEntityHandle hnd1 = man.LookupEntityHandle(ent1, true);
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(hnd1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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const CParamNode* basic = tempMan->LoadTemplate(ent2, "basic");
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TS_ASSERT(basic != NULL);
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TS_ASSERT_STR_EQUALS(basic->ToXMLString(), "<Test1A>12345</Test1A>");
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const CParamNode* inherit2 = tempMan->LoadTemplate(ent2, "inherit2");
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TS_ASSERT(inherit2 != NULL);
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TS_ASSERT_STR_EQUALS(inherit2->ToXMLString(), "<Test1A a=\"a2\" b=\"b1\" c=\"c1\"><d>d2</d><e>e1</e><f>f1</f><g>g2</g></Test1A>");
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const CParamNode* inherit1 = tempMan->LoadTemplate(ent2, "inherit1");
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TS_ASSERT(inherit1 != NULL);
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TS_ASSERT_STR_EQUALS(inherit1->ToXMLString(), "<Test1A a=\"a1\" b=\"b1\" c=\"c1\"><d>d1</d><e>e1</e><f>f1</f></Test1A>");
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const CParamNode* actor = tempMan->LoadTemplate(ent2, "actor|example1");
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TS_ASSERT(actor != NULL);
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TS_ASSERT_STR_EQUALS(actor->ToXMLString(),
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"<Footprint><Circle radius=\"2.0\"></Circle><Height>1.0</Height></Footprint><Selectable><EditorOnly></EditorOnly><Overlay><Texture><MainTexture>128x128/ellipse.png</MainTexture><MainTextureMask>128x128/ellipse_mask.png</MainTextureMask></Texture></Overlay></Selectable>"
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"<VisualActor><Actor>example1</Actor><ActorOnly></ActorOnly><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>");
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}
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void test_LoadTemplate_scriptcache()
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{
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CSimContext context;
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CComponentManager man(context, g_ScriptContext);
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CEntityHandle hnd1 = man.LookupEntityHandle(ent1, true);
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(hnd1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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tempMan->DisableValidation();
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ScriptRequest rq(man.GetScriptInterface());
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// This is testing some bugs in the template JS object caching
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const CParamNode* inherit1 = tempMan->LoadTemplate(ent2, "inherit1");
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JS::RootedValue val(rq.cx);
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Script::ToJSVal(rq, &val, inherit1);
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TS_ASSERT_STR_EQUALS(Script::ToString(rq, &val), "({Test1A:{'@a':\"a1\", '@b':\"b1\", '@c':\"c1\", d:\"d1\", e:\"e1\", f:\"f1\"}})");
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const CParamNode* inherit2 = tempMan->LoadTemplate(ent2, "inherit2");
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Script::ToJSVal(rq, &val, inherit2);
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TS_ASSERT_STR_EQUALS(Script::ToString(rq, &val), "({'@parent':\"inherit1\", Test1A:{'@a':\"a2\", '@b':\"b1\", '@c':\"c1\", d:\"d2\", e:\"e1\", f:\"f1\", g:\"g2\"}})");
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const CParamNode* actor = tempMan->LoadTemplate(ent2, "actor|example1");
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Script::ToJSVal(rq, &val, &actor->GetChild("VisualActor"));
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TS_ASSERT_STR_EQUALS(Script::ToString(rq, &val), "({Actor:\"example1\", ActorOnly:(void 0), SilhouetteDisplay:\"false\", SilhouetteOccluder:\"false\", VisibleInAtlasOnly:\"false\"})");
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const CParamNode* foundation = tempMan->LoadTemplate(ent2, "foundation|actor|example1");
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Script::ToJSVal(rq, &val, &foundation->GetChild("VisualActor"));
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TS_ASSERT_STR_EQUALS(Script::ToString(rq, &val), "({Actor:\"example1\", ActorOnly:(void 0), Foundation:(void 0), SilhouetteDisplay:\"false\", SilhouetteOccluder:\"false\", VisibleInAtlasOnly:\"false\"})");
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#define GET_FIRST_ELEMENT(n, templateName) \
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const CParamNode* n = tempMan->LoadTemplate(ent2, templateName); \
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for (CParamNode::ChildrenMap::const_iterator it = n->GetChildren().begin(); it != n->GetChildren().end(); ++it) \
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{ \
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if (it->first[0] == '@') \
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continue; \
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Script::ToJSVal(rq, &val, it->second); \
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break; \
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}
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GET_FIRST_ELEMENT(n1, "inherit_a");
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TS_ASSERT_STR_EQUALS(Script::ToString(rq, &val), "({'@datatype':\"tokens\", _string:\"a b c\"})");
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GET_FIRST_ELEMENT(n2, "inherit_b");
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TS_ASSERT_STR_EQUALS(Script::ToString(rq, &val), "({'@datatype':\"tokens\", _string:\"a b c d\"})");
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GET_FIRST_ELEMENT(n3, "inherit_c");
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TS_ASSERT_STR_EQUALS(Script::ToString(rq, &val), "({'@a':\"b\", _string:\"a b c\"})");
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GET_FIRST_ELEMENT(n4, "inherit_d");
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TS_ASSERT_STR_EQUALS(Script::ToString(rq, &val), "({'@a':\"b\", '@c':\"d\"})");
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#undef GET_FIRST_ELEMENT
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}
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void test_LoadTemplate_errors()
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{
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CSimContext context;
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CComponentManager man(context, g_ScriptContext);
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CEntityHandle hnd1 = man.LookupEntityHandle(ent1, true);
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(hnd1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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TestLogger logger;
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TS_ASSERT(tempMan->LoadTemplate(ent2, "illformed") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "invalid") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "nonexistent") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-loop") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-broken") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-special") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "preview|nonexistent") == NULL);
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}
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void test_LoadTemplate_multiple()
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{
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CSimContext context;
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CComponentManager man(context, g_ScriptContext);
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CEntityHandle hnd1 = man.LookupEntityHandle(ent1, true);
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(hnd1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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const CParamNode* basicA = tempMan->LoadTemplate(ent2, "basic");
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TS_ASSERT(basicA != NULL);
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const CParamNode* basicB = tempMan->LoadTemplate(ent2, "basic");
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TS_ASSERT(basicA == basicB);
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const CParamNode* inherit2A = tempMan->LoadTemplate(ent2, "inherit2");
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TS_ASSERT(inherit2A != NULL);
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const CParamNode* inherit2B = tempMan->LoadTemplate(ent2, "inherit2");
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TS_ASSERT(inherit2A == inherit2B);
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TestLogger logger;
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TS_ASSERT(tempMan->LoadTemplate(ent2, "nonexistent") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "nonexistent") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-loop") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-loop") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-broken") == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-broken") == NULL);
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}
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};
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class TestCmpTemplateManager_2 : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs();
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "mod" / "", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "public" / "", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir()/"_testcache" / "", 0, VFS_MAX_PRIORITY));
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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g_VFS.reset();
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DeleteDirectory(DataDir()/"_testcache");
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}
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// This just attempts loading every public entity, to check there's no validation errors
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void test_load_all_DISABLED() // disabled since it's a bit slow and noisy
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{
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CTerrain dummy;
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CSimulation2 sim(NULL, g_ScriptContext, &dummy);
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sim.LoadDefaultScripts();
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sim.ResetState();
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CmpPtr<ICmpTemplateManager> cmpTemplateManager(sim, SYSTEM_ENTITY);
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TS_ASSERT(cmpTemplateManager);
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std::vector<std::string> templates = cmpTemplateManager->FindAllTemplates(true);
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for (size_t i = 0; i < templates.size(); ++i)
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{
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std::string name = templates[i];
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printf("# %s\n", name.c_str());
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const CParamNode* p = cmpTemplateManager->GetTemplate(name);
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TS_ASSERT(p != NULL);
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}
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}
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};
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