0ad/source/simulation2/system/IComponent.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

78 lines
2.8 KiB
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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICOMPONENT
#define INCLUDED_ICOMPONENT
#include "Components.h"
#include "Message.h"
#include "Entity.h"
#include "SimContext.h"
#include "scriptinterface/ScriptForward.h"
class CParamNode;
class CMessage;
class ISerializer;
class IDeserializer;
class IComponent
{
public:
// Component allocation types
using AllocFunc = IComponent* (*)(const ScriptInterface& scriptInterface, JS::HandleValue ctor);
using DeallocFunc = void (*)(IComponent*);
virtual ~IComponent();
static std::string GetSchema();
static void RegisterComponentType(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema);
static void RegisterComponentTypeScriptWrapper(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema);
virtual void Init(const CParamNode& paramNode) = 0;
virtual void Deinit() = 0;
virtual void HandleMessage(const CMessage& msg, bool global);
CEntityHandle GetEntityHandle() const { return m_EntityHandle; }
void SetEntityHandle(CEntityHandle ent) { m_EntityHandle = ent; }
entity_id_t GetEntityId() const { return m_EntityHandle.GetId(); }
CEntityHandle GetSystemEntity() const { return m_SimContext->GetSystemEntity(); }
const CSimContext& GetSimContext() const { return *m_SimContext; }
void SetSimContext(const CSimContext& context) { m_SimContext = &context; }
static u8 GetSerializationVersion() { return 0; }
virtual void Serialize(ISerializer& serialize) = 0;
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) = 0;
/**
* Returns false by default, indicating that a scripted wrapper of this IComponent is not supported.
* Derrived classes should return true if they implement such a wrapper.
*/
virtual bool NewJSObject(const ScriptInterface& scriptInterface, JS::MutableHandleObject out) const;
virtual JS::Value GetJSInstance() const;
virtual int GetComponentTypeId() const = 0;
private:
CEntityHandle m_EntityHandle;
const CSimContext* m_SimContext;
};
#endif // INCLUDED_ICOMPONENT