0ad/source/simulation2/components/ICmpRallyPointRenderer.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

59 lines
2 KiB
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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPRALLYPOINTRENDERER
#define INCLUDED_ICMPRALLYPOINTRENDERER
#include "maths/FixedVector2D.h"
#include "simulation2/helpers/Position.h"
#include "simulation2/system/Interface.h"
/**
* Rally Point.
* Holds the position of a unit's rally points, and renders them to screen.
*/
class ICmpRallyPointRenderer : public IComponent
{
public:
/// Sets whether the rally point marker and line should be displayed.
virtual void SetDisplayed(bool displayed) = 0;
/// Sets the position at which the rally point marker should be displayed.
/// Discards all previous positions
virtual void SetPosition(const CFixedVector2D& position) = 0;
/// Updates the position of one given rally point marker.
virtual void UpdatePosition(u32 rallyPointId, const CFixedVector2D& position) = 0;
/// Add another position at which a marker should be displayed, connected
/// to the previous one.
virtual void AddPosition_wrapper(const CFixedVector2D& position) = 0;
/// Reset the positions of this rally point marker
virtual void Reset() = 0;
/// Returns true if at least one display rally point is set
virtual bool IsSet() const = 0;
/// Updates the line color
virtual void UpdateColor() = 0;
DECLARE_INTERFACE_TYPE(RallyPointRenderer)
};
#endif // INCLUDED_ICMPRALLYPOINTRENDERER