0ad/source/renderer/backend/gl/Texture.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

329 lines
9.3 KiB
C++
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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Texture.h"
#include "lib/code_annotation.h"
#include "lib/config2.h"
#include "renderer/backend/gl/Device.h"
#include "renderer/backend/gl/DeviceCommandContext.h"
#include "renderer/backend/gl/Mapping.h"
#include <algorithm>
namespace Renderer
{
namespace Backend
{
namespace GL
{
namespace
{
GLint CalculateMinFilter(const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount)
{
if (MIPLevelCount == 1)
return defaultSamplerDesc.minFilter == Sampler::Filter::LINEAR ? GL_LINEAR : GL_NEAREST;
if (defaultSamplerDesc.minFilter == Sampler::Filter::LINEAR)
return defaultSamplerDesc.mipFilter == Sampler::Filter::LINEAR ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST;
return defaultSamplerDesc.mipFilter == Sampler::Filter::LINEAR ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
}
GLint AddressModeToGLEnum(Sampler::AddressMode addressMode)
{
switch (addressMode)
{
case Sampler::AddressMode::REPEAT: return GL_REPEAT;
case Sampler::AddressMode::MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
case Sampler::AddressMode::CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
case Sampler::AddressMode::CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
}
return GL_REPEAT;
}
GLenum TypeToGLEnum(CTexture::Type type)
{
GLenum target = GL_TEXTURE_2D;
switch (type)
{
case CTexture::Type::TEXTURE_2D:
target = GL_TEXTURE_2D;
break;
case CTexture::Type::TEXTURE_2D_MULTISAMPLE:
#if CONFIG2_GLES
ENSURE(false && "Multisample textures are unsupported on GLES");
#else
target = GL_TEXTURE_2D_MULTISAMPLE;
#endif
break;
case CTexture::Type::TEXTURE_CUBE:
target = GL_TEXTURE_CUBE_MAP;
break;
}
return target;
}
} // anonymous namespace
// static
std::unique_ptr<CTexture> CTexture::Create(
CDevice* device, const char* name, const Type type, const uint32_t usage,
const Format format, const uint32_t width, const uint32_t height,
const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount)
{
std::unique_ptr<CTexture> texture(new CTexture());
ENSURE(format != Format::UNDEFINED);
ENSURE(width > 0 && height > 0 && MIPLevelCount > 0);
ENSURE((type == Type::TEXTURE_2D_MULTISAMPLE && sampleCount > 1 && !(usage & ITexture::Usage::SAMPLED)) || sampleCount == 1);
texture->m_Device = device;
texture->m_Type = type;
texture->m_Usage = usage;
texture->m_Format = format;
texture->m_Width = width;
texture->m_Height = height;
texture->m_MIPLevelCount = MIPLevelCount;
glGenTextures(1, &texture->m_Handle);
ogl_WarnIfError();
const GLenum target = TypeToGLEnum(type);
CDeviceCommandContext::ScopedBind scopedBind(
texture->m_Device->GetActiveCommandContext(), target, texture->m_Handle);
// It's forbidden to set sampler state for multisample textures.
if (type != Type::TEXTURE_2D_MULTISAMPLE)
{
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, CalculateMinFilter(defaultSamplerDesc, MIPLevelCount));
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, defaultSamplerDesc.magFilter == Sampler::Filter::LINEAR ? GL_LINEAR : GL_NEAREST);
ogl_WarnIfError();
glTexParameteri(target, GL_TEXTURE_WRAP_S, AddressModeToGLEnum(defaultSamplerDesc.addressModeU));
glTexParameteri(target, GL_TEXTURE_WRAP_T, AddressModeToGLEnum(defaultSamplerDesc.addressModeV));
}
#if !CONFIG2_GLES
if (type == Type::TEXTURE_CUBE)
glTexParameteri(target, GL_TEXTURE_WRAP_R, AddressModeToGLEnum(defaultSamplerDesc.addressModeW));
#endif
ogl_WarnIfError();
#if !CONFIG2_GLES
glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, MIPLevelCount - 1);
if (defaultSamplerDesc.mipLODBias != 0.0f)
glTexParameteri(target, GL_TEXTURE_LOD_BIAS, defaultSamplerDesc.mipLODBias);
#endif // !CONFIG2_GLES
if (type == Type::TEXTURE_2D && defaultSamplerDesc.anisotropyEnabled)
{
ENSURE(texture->m_Device->GetCapabilities().anisotropicFiltering);
const float maxAnisotropy = std::min(
defaultSamplerDesc.maxAnisotropy, texture->m_Device->GetCapabilities().maxAnisotropy);
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
}
if (defaultSamplerDesc.addressModeU == Sampler::AddressMode::CLAMP_TO_BORDER ||
defaultSamplerDesc.addressModeV == Sampler::AddressMode::CLAMP_TO_BORDER ||
defaultSamplerDesc.addressModeW == Sampler::AddressMode::CLAMP_TO_BORDER)
{
CColor borderColor(0.0f, 0.0f, 0.0f, 0.0f);
switch (defaultSamplerDesc.borderColor)
{
case Sampler::BorderColor::TRANSPARENT_BLACK:
break;
case Sampler::BorderColor::OPAQUE_BLACK:
borderColor = CColor(0.0f, 0.0f, 0.0f, 1.0f);
break;
case Sampler::BorderColor::OPAQUE_WHITE:
borderColor = CColor(1.0f, 1.0f, 1.0f, 1.0f);
break;
}
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColor.AsFloatArray().data());
}
ogl_WarnIfError();
if (type == CTexture::Type::TEXTURE_2D)
{
bool compressedFormat = false;
GLint internalFormat = GL_RGBA;
// Actually pixel data is nullptr so it doesn't make sense to account
// it, but in theory some buggy drivers might complain about invalid
// pixel format.
GLenum pixelFormat = GL_RGBA;
GLenum pixelType = GL_UNSIGNED_BYTE;
switch (format)
{
case Format::UNDEFINED:
debug_warn("Texture should defined format");
break;
case Format::R8G8B8A8_UNORM:
break;
case Format::R8G8B8_UNORM:
internalFormat = GL_RGB;
pixelFormat = GL_RGB;
pixelType = GL_UNSIGNED_BYTE;
break;
#if !CONFIG2_GLES
case Format::R8_UNORM:
internalFormat = GL_RED;
pixelFormat = GL_RED;
pixelType = GL_UNSIGNED_BYTE;
break;
#endif
case Format::A8_UNORM:
internalFormat = GL_ALPHA;
pixelFormat = GL_ALPHA;
pixelType = GL_UNSIGNED_BYTE;
break;
case Format::L8_UNORM:
internalFormat = GL_LUMINANCE;
pixelFormat = GL_LUMINANCE;
pixelType = GL_UNSIGNED_BYTE;
break;
#if CONFIG2_GLES
// GLES requires pixel type == UNSIGNED_SHORT or UNSIGNED_INT for depth.
case Format::D16_UNORM: FALLTHROUGH;
case Format::D24_UNORM: FALLTHROUGH;
case Format::D32_SFLOAT:
internalFormat = GL_DEPTH_COMPONENT;
pixelFormat = GL_DEPTH_COMPONENT;
pixelType = GL_UNSIGNED_SHORT;
break;
case Format::D24_UNORM_S8_UINT:
debug_warn("Unsupported format");
break;
#else
case Format::D16_UNORM:
internalFormat = GL_DEPTH_COMPONENT16;
pixelFormat = GL_DEPTH_COMPONENT;
pixelType = GL_UNSIGNED_SHORT;
break;
case Format::D24_UNORM:
internalFormat = GL_DEPTH_COMPONENT24;
pixelFormat = GL_DEPTH_COMPONENT;
pixelType = GL_UNSIGNED_SHORT;
break;
case Format::D32_SFLOAT:
internalFormat = GL_DEPTH_COMPONENT32;
pixelFormat = GL_DEPTH_COMPONENT;
pixelType = GL_UNSIGNED_SHORT;
break;
case Format::D24_UNORM_S8_UINT:
internalFormat = GL_DEPTH24_STENCIL8_EXT;
pixelFormat = GL_DEPTH_STENCIL_EXT;
pixelType = GL_UNSIGNED_INT_24_8_EXT;
break;
#endif
case Format::BC1_RGB_UNORM: FALLTHROUGH;
case Format::BC1_RGBA_UNORM: FALLTHROUGH;
case Format::BC2_UNORM: FALLTHROUGH;
case Format::BC3_UNORM:
compressedFormat = true;
break;
default:
debug_warn("Unsupported format.");
}
// glCompressedTexImage2D can't accept a null data, so we will initialize it during uploading.
if (!compressedFormat)
{
for (uint32_t level = 0; level < MIPLevelCount; ++level)
{
glTexImage2D(target, level, internalFormat,
std::max(1u, width >> level), std::max(1u, height >> level),
0, pixelFormat, pixelType, nullptr);
}
}
}
else if (type == CTexture::Type::TEXTURE_2D_MULTISAMPLE)
{
ENSURE(MIPLevelCount == 1);
#if !CONFIG2_GLES
if (format == Format::R8G8B8A8_UNORM)
{
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, width, height, GL_TRUE);
}
else if (format == Format::D24_UNORM_S8_UINT)
{
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_DEPTH24_STENCIL8_EXT, width, height, GL_TRUE);
}
else
#endif // !CONFIG2_GLES
{
debug_warn("Unsupported format");
}
}
#if !CONFIG2_GLES
if (IsDepthFormat(format))
{
if (defaultSamplerDesc.compareEnabled)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(
GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC,
Mapping::FromCompareOp(defaultSamplerDesc.compareOp));
}
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
#endif
ogl_WarnIfError();
if (texture->m_Device->GetCapabilities().debugLabels)
{
glObjectLabel(GL_TEXTURE, texture->m_Handle, -1, name);
}
return texture;
}
CTexture::CTexture() = default;
CTexture::~CTexture()
{
m_Device->GetActiveCommandContext()->OnTextureDestroy(this);
if (m_Handle)
glDeleteTextures(1, &m_Handle);
}
IDevice* CTexture::GetDevice()
{
return m_Device;
}
} // namespace GL
} // namespace Backend
} // namespace Renderer