0ad/source/renderer/backend/gl/Framebuffer.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

96 lines
2.9 KiB
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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER
#define INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER
#include "graphics/Color.h"
#include "lib/ogl.h"
#include "renderer/backend/IFramebuffer.h"
#include <cstdint>
#include <memory>
namespace Renderer
{
namespace Backend
{
namespace GL
{
class CDevice;
class CTexture;
class CFramebuffer final : public IFramebuffer
{
public:
~CFramebuffer() override;
IDevice* GetDevice() override;
const CColor& GetClearColor() const override { return m_ClearColor; }
uint32_t GetWidth() const override { return m_Width; }
uint32_t GetHeight() const override { return m_Height; }
GLuint GetHandle() const { return m_Handle; }
GLbitfield GetAttachmentMask() const { return m_AttachmentMask; }
AttachmentLoadOp GetColorAttachmentLoadOp() const { return m_ColorAttachmentLoadOp; }
AttachmentStoreOp GetColorAttachmentStoreOp() const { return m_ColorAttachmentStoreOp; }
AttachmentLoadOp GetDepthStencilAttachmentLoadOp() const { return m_DepthStencilAttachmentLoadOp; }
AttachmentStoreOp GetDepthStencilAttachmentStoreOp() const { return m_DepthStencilAttachmentStoreOp; }
private:
friend class CDevice;
static std::unique_ptr<CFramebuffer> Create(
CDevice* device, const char* name, SColorAttachment* colorAttachment,
SDepthStencilAttachment* depthStencilAttachment);
static std::unique_ptr<CFramebuffer> CreateBackbuffer(
CDevice* device,
const int surfaceDrawableWidth, const int surfaceDrawableHeight,
const AttachmentLoadOp colorAttachmentLoadOp,
const AttachmentStoreOp colorAttachmentStoreOp,
const AttachmentLoadOp depthStencilAttachmentLoadOp,
const AttachmentStoreOp depthStencilAttachmentStoreOp);
CFramebuffer();
CDevice* m_Device = nullptr;
GLuint m_Handle = 0;
uint32_t m_Width = 0, m_Height = 0;
GLbitfield m_AttachmentMask = 0;
CColor m_ClearColor;
AttachmentLoadOp m_ColorAttachmentLoadOp = AttachmentLoadOp::DONT_CARE;
AttachmentStoreOp m_ColorAttachmentStoreOp = AttachmentStoreOp::DONT_CARE;
AttachmentLoadOp m_DepthStencilAttachmentLoadOp = AttachmentLoadOp::DONT_CARE;
AttachmentStoreOp m_DepthStencilAttachmentStoreOp = AttachmentStoreOp::DONT_CARE;
};
} // namespace GL
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER