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https://gitea.wildfiregames.com/0ad/0ad
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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE
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#define INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE
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#include "renderer/backend/dummy/DeviceForward.h"
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#include "renderer/backend/IDevice.h"
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#include <memory>
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#include <string>
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#include <vector>
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class CShaderDefines;
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namespace Renderer
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{
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namespace Backend
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{
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namespace Dummy
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{
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class CDeviceCommandContext;
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class CDevice : public IDevice
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{
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public:
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CDevice();
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~CDevice() override;
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Backend GetBackend() const override { return Backend::DUMMY; }
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const std::string& GetName() const override { return m_Name; }
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const std::string& GetVersion() const override { return m_Version; }
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const std::string& GetDriverInformation() const override { return m_DriverInformation; }
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const std::vector<std::string>& GetExtensions() const override { return m_Extensions; }
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void Report(const ScriptRequest& rq, JS::HandleValue settings) override;
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std::unique_ptr<IDeviceCommandContext> CreateCommandContext() override;
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std::unique_ptr<IGraphicsPipelineState> CreateGraphicsPipelineState(
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const SGraphicsPipelineStateDesc& pipelineStateDesc) override;
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std::unique_ptr<IVertexInputLayout> CreateVertexInputLayout(
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const PS::span<const SVertexAttributeFormat> attributes) override;
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std::unique_ptr<ITexture> CreateTexture(
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const char* name, const ITexture::Type type, const uint32_t usage,
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const Format format, const uint32_t width, const uint32_t height,
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const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount) override;
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std::unique_ptr<ITexture> CreateTexture2D(
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const char* name, const uint32_t usage,
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const Format format, const uint32_t width, const uint32_t height,
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const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount = 1, const uint32_t sampleCount = 1) override;
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std::unique_ptr<IFramebuffer> CreateFramebuffer(
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const char* name, SColorAttachment* colorAttachment,
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SDepthStencilAttachment* depthStencilAttachment) override;
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std::unique_ptr<IBuffer> CreateBuffer(
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const char* name, const IBuffer::Type type, const uint32_t size, const bool dynamic) override;
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std::unique_ptr<IShaderProgram> CreateShaderProgram(
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const CStr& name, const CShaderDefines& defines) override;
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bool AcquireNextBackbuffer() override;
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IFramebuffer* GetCurrentBackbuffer(
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const AttachmentLoadOp, const AttachmentStoreOp,
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const AttachmentLoadOp, const AttachmentStoreOp) override;
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void Present() override;
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void OnWindowResize(const uint32_t width, const uint32_t height) override;
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bool IsTextureFormatSupported(const Format format) const override;
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bool IsFramebufferFormatSupported(const Format format) const override;
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Format GetPreferredDepthStencilFormat(
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const uint32_t usage, const bool depth, const bool stencil) const override;
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const Capabilities& GetCapabilities() const override { return m_Capabilities; }
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protected:
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std::string m_Name;
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std::string m_Version;
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std::string m_DriverInformation;
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std::vector<std::string> m_Extensions;
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std::unique_ptr<IFramebuffer> m_Backbuffer;
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Capabilities m_Capabilities{};
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};
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} // namespace Dummy
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE
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