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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
290 lines
7.4 KiB
C++
290 lines
7.4 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "lib/byte_order.h" // FOURCC_LE
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#include "ps/XMB/XMBStorage.h"
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#include "ps/XML/Xeromyces.h"
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template<typename T>
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static inline T read(const void* ptr)
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{
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T ret;
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memcpy(&ret, ptr, sizeof(T));
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return ret;
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}
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bool XMBData::Initialise(const XMBStorage& doc)
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{
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const char* start = reinterpret_cast<const char*>(doc.m_Buffer.get());
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m_Pointer = start;
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char Header[5] = { 0 };
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strncpy_s(Header, 5, m_Pointer, 4);
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m_Pointer += 4;
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if (strcmp(Header, XMBStorage::UnfinishedHeaderMagicStr) == 0)
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return false;
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ENSURE(strcmp(Header, XMBStorage::HeaderMagicStr) == 0 && "Invalid XMB header!");
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u32 Version = read<u32>(m_Pointer);
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m_Pointer += 4;
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if (Version != XMBStorage::XMBVersion)
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return false;
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// FIXME Check that m_Pointer doesn't end up past the end of the buffer
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// (it shouldn't be all that dangerous since we're only doing read-only
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// access, but it might crash on an invalid file, reading a couple of
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// billion random element names from RAM)
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m_ElementPointer = start + read<u32>(m_Pointer); m_Pointer += 4;
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m_ElementNameCount = read<int>(m_Pointer); m_Pointer += 4;
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m_AttributePointer = start + read<u32>(m_Pointer); m_Pointer += 4;
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m_AttributeNameCount = read<int>(m_Pointer); m_Pointer += 4;
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// At this point m_Pointer points to the element start, as expected.
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return true; // success
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}
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XMBElement XMBData::GetRoot() const
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{
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return XMBElement(m_Pointer);
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}
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int XMBData::GetElementID(const char* Name) const
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{
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const char* Pos = m_ElementPointer;
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int len = (int)strlen(Name)+1; // count bytes, including null terminator
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// Loop through each string to find a match
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for (int i = 0; i < m_ElementNameCount; ++i)
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{
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// See if this could be the right string, checking its
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// length and then its contents
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if (read<int>(Pos) == len && strncasecmp(Pos+4, Name, len) == 0)
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return static_cast<int>(Pos - m_ElementPointer);
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// If not, jump to the next string
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Pos += 4 + read<int>(Pos);
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}
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// Failed
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return -1;
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}
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int XMBData::GetAttributeID(const char* Name) const
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{
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const char* Pos = m_AttributePointer;
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int len = (int)strlen(Name)+1; // count bytes, including null terminator
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// Loop through each string to find a match
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for (int i = 0; i < m_AttributeNameCount; ++i)
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{
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// See if this could be the right string, checking its
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// length and then its contents
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if (read<int>(Pos) == len && strncasecmp(Pos+4, Name, len) == 0)
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return static_cast<int>(Pos - m_AttributePointer);
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// If not, jump to the next string
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Pos += 4 + read<int>(Pos);
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}
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// Failed
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return -1;
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}
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const char* XMBData::GetElementString(const int ID) const
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{
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return reinterpret_cast<const char*>(m_ElementPointer + ID + 4);
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}
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const char* XMBData::GetAttributeString(const int ID) const
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{
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return reinterpret_cast<const char*>(m_AttributePointer + ID + 4);
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}
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std::string_view XMBData::GetElementStringView(const int ID) const
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{
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return std::string_view(reinterpret_cast<const char*>(m_ElementPointer + ID + 4), read<int>(m_ElementPointer + ID) - 1);
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}
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std::string_view XMBData::GetAttributeStringView(const int ID) const
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{
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return std::string_view(reinterpret_cast<const char*>(m_AttributePointer + ID + 4), read<int>(m_AttributePointer + ID) - 1);
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}
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int XMBElement::GetNodeName() const
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{
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if (m_Pointer == NULL)
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return -1;
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return read<int>(m_Pointer + 4); // == ElementName
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}
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XMBElementList XMBElement::GetChildNodes() const
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{
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if (m_Pointer == NULL)
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return XMBElementList(NULL, 0, NULL);
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return XMBElementList(
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m_Pointer + 20 + read<int>(m_Pointer + 16), // == Children[]
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read<int>(m_Pointer + 12), // == ChildCount
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m_Pointer + read<int>(m_Pointer) // == &Children[ChildCount]
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);
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}
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XMBAttributeList XMBElement::GetAttributes() const
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{
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if (m_Pointer == NULL)
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return XMBAttributeList(NULL, 0, NULL);
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return XMBAttributeList(
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m_Pointer + 24 + read<int>(m_Pointer + 20), // == Attributes[]
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read<int>(m_Pointer + 8), // == AttributeCount
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m_Pointer + 20 + read<int>(m_Pointer + 16) // == &Attributes[AttributeCount] ( == &Children[])
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);
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}
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CStr8 XMBElement::GetText() const
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{
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// Return empty string if there's no text
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if (m_Pointer == NULL || read<int>(m_Pointer + 20) == 0)
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return CStr8();
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return CStr8(m_Pointer + 28);
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}
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int XMBElement::GetLineNumber() const
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{
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// Make sure there actually was some text to record the line of
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if (m_Pointer == NULL || read<int>(m_Pointer + 20) == 0)
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return -1;
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else
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return read<int>(m_Pointer + 24);
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}
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XMBElement XMBElementList::GetFirstNamedItem(const int ElementName) const
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{
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const char* Pos = m_Pointer;
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// Maybe not the cleverest algorithm, but it should be
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// fast enough with half a dozen attributes:
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for (size_t i = 0; i < m_Size; ++i)
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{
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int Length = read<int>(Pos);
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int Name = read<int>(Pos+4);
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if (Name == ElementName)
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return XMBElement(Pos);
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Pos += Length;
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}
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// Can't find element
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return XMBElement();
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}
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XMBElementList::iterator& XMBElementList::iterator::operator++()
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{
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m_CurPointer += read<int>(m_CurPointer);
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++m_CurItemID;
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return (*this);
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}
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XMBElement XMBElementList::operator[](size_t id)
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{
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ENSURE(id < m_Size && "Element ID out of range");
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const char* Pos;
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size_t i;
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if (id < m_CurItemID)
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{
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Pos = m_Pointer;
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i = 0;
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}
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else
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{
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// If access is sequential, don't bother scanning
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// through all the nodes to find the next one
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Pos = m_CurPointer;
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i = m_CurItemID;
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}
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// Skip over each preceding node
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for (; i < id; ++i)
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Pos += read<int>(Pos);
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// Cache information about this node
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m_CurItemID = id;
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m_CurPointer = Pos;
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return XMBElement(Pos);
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}
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CStr8 XMBAttributeList::GetNamedItem(const int AttributeName) const
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{
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const char* Pos = m_Pointer;
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// Maybe not the cleverest algorithm, but it should be
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// fast enough with half a dozen attributes:
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for (size_t i = 0; i < m_Size; ++i)
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{
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if (read<int>(Pos) == AttributeName)
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return CStr8(Pos+8);
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Pos += 8 + read<int>(Pos+4); // Skip over the string
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}
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// Can't find attribute
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return CStr8();
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}
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XMBAttribute XMBAttributeList::iterator::operator*() const
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{
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return XMBAttribute(read<int>(m_CurPointer), CStr8(m_CurPointer+8));
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}
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XMBAttributeList::iterator& XMBAttributeList::iterator::operator++()
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{
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m_CurPointer += 8 + read<int>(m_CurPointer+4); // skip ID, length, and string data
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++m_CurItemID;
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return (*this);
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}
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XMBAttribute XMBAttributeList::operator[](size_t id)
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{
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ENSURE(id < m_Size && "Attribute ID out of range");
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const char* Pos;
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size_t i;
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if (id < m_CurItemID)
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{
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Pos = m_Pointer;
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i = 0;
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}
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else
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{
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// If access is sequential, don't bother scanning
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// through all the nodes to find the next one
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Pos = m_CurPointer;
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i = m_CurItemID;
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}
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// Skip over each preceding attribute
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for (; i < id; ++i)
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Pos += 8 + read<int>(Pos+4); // skip ID, length, and string data
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// Cache information about this attribute
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m_CurItemID = id;
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m_CurPointer = Pos;
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return XMBAttribute(read<int>(Pos), CStr8(Pos+8));
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}
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