0ad/source/maths/Ease.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

148 lines
4.5 KiB
C++
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/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_EASE
#define INCLUDED_EASE
/*
* Straightforward C++ port of Robert Penner's easing equations
* http://www.robertpenner.com/easing/
*
* Copyright (c) 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
* - Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials provided
* with the distribution.
* - Neither the name of the author nor the names of contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <math.h>
/**
* Generic easing functions. In each function, the parameters are:
*
* @param t Current time in seconds, as a float between 0 and d (inclusive).
* @param d Total duration of the ease, in seconds. Must be strictly positive.
* @param b Baseline value (at t = 0).
* @param c Delta from baseline value to reach the target value (at t = d). I.e., target = b + c.
*
* Each function outputs the eased value between 'b' and 'b+c' at time 't'.
*/
class Ease
{
public:
static float QuadIn(float t, const float b, const float c, const float d)
{
t /= d;
return c*t*t + b;
}
static float QuadOut(float t, const float b, const float c, const float d)
{
t /= d;
return -c * t*(t-2) + b;
}
static float QuadInOut(float t, const float b, const float c, const float d)
{
t /= d/2;
if (t < 1)
return c/2*t*t + b;
--t;
return -c/2 * (t*(t-2) - 1) + b;
}
static float CubicIn(float t, const float b, const float c, const float d)
{
t /= d;
return c*t*t*t + b;
}
static float CubicOut(float t, const float b, const float c, const float d)
{
t = t/d - 1;
return c*(t*t*t + 1) + b;
}
static float CubicInOut(float t, const float b, const float c, const float d)
{
t /= d/2;
if (t < 1)
return c/2*t*t*t + b;
t -= 2;
return c/2*(t*t*t + 2) + b;
}
static float QuartIn(float t, const float b, const float c, const float d)
{
t /= d;
return c*t*t*t*t + b;
}
static float QuartOut(float t, const float b, const float c, const float d)
{
t = t/d - 1;
return -c*(t*t*t*t - 1) + b;
}
static float QuartInOut(float t, const float b, const float c, const float d)
{
t /= d/2;
if (t < 1)
return c/2*t*t*t*t + b;
t -= 2;
return -c/2 * (t*t*t*t - 2) + b;
}
static float QuintIn(float t, const float b, const float c, const float d)
{
t /= d;
return c*t*t*t*t*t + b;
}
static float QuintOut(float t, const float b, const float c, const float d)
{
t = t/d - 1;
return c*(t*t*t*t*t + 1) + b;
}
static float QuintInOut(float t, const float b, const float c, const float d)
{
t /= d/2;
if (t < 1)
return c/2*t*t*t*t*t + b;
t -= 2;
return c/2*(t*t*t*t*t + 2) + b;
}
};
#endif // INCLUDED_EASE