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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "graphics/TextureConverter.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/file/vfs/vfs.h"
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#include "lib/tex/tex.h"
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#include "ps/XML/Xeromyces.h"
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class TestTextureConverter : public CxxTest::TestSuite
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{
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PIVFS m_VFS;
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public:
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void setUp()
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{
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DeleteDirectory(DataDir()/"_testcache"); // clean up in case the last test run failed
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m_VFS = CreateVfs();
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TS_ASSERT_OK(m_VFS->Mount(L"", DataDir() / "mods" / "_test.tex" / "", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(m_VFS->Mount(L"cache/", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY));
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}
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void tearDown()
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{
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m_VFS.reset();
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DeleteDirectory(DataDir()/"_testcache");
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}
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void test_convert_quality()
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{
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// Test for the bug in http://code.google.com/p/nvidia-texture-tools/issues/detail?id=139
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VfsPath src = L"art/textures/b/test.png";
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CTextureConverter converter(m_VFS, false);
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CTextureConverter::Settings settings = converter.ComputeSettings(L"", std::vector<CTextureConverter::SettingsFile*>());
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TS_ASSERT(converter.ConvertTexture(CTexturePtr(), src, L"cache/test.png", settings));
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VfsPath dest;
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for (size_t i = 0; i < 100; ++i)
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{
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CTexturePtr texture;
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bool ok;
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if (converter.Poll(texture, dest, ok))
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{
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TS_ASSERT(ok);
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break;
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}
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SDL_Delay(10);
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}
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std::shared_ptr<u8> file;
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size_t fileSize = 0;
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TS_ASSERT_OK(m_VFS->LoadFile(dest, file, fileSize));
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Tex tex;
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TS_ASSERT_OK(tex.decode(file, fileSize));
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TS_ASSERT_OK(tex.transform_to((tex.m_Flags | TEX_BGR | TEX_ALPHA) & ~(TEX_DXT | TEX_MIPMAPS)));
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u8* texdata = tex.get_data();
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// The source texture is repeated after 4 pixels, so the compressed texture
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// should be identical after 4 pixels
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TS_ASSERT_EQUALS(texdata[0*4], texdata[4*4]);
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// 1st, 2nd and 4th rows should be unequal
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TS_ASSERT_DIFFERS(texdata[0*4], texdata[8*4]);
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TS_ASSERT_EQUALS(texdata[8*4], texdata[16*4]);
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TS_ASSERT_DIFFERS(texdata[16*4], texdata[24*4]);
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}
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void test_not_pot()
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{
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// CTextureConverter prints to logs in case of an error.
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TestLogger logger;
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const VfsPath path = L"art/textures/b/npot.png";
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CTextureConverter converter(m_VFS, false);
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CTextureConverter::Settings settings =
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converter.ComputeSettings(L"", std::vector<CTextureConverter::SettingsFile*>());
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TS_ASSERT(!converter.ConvertTexture(CTexturePtr(), path, L"cache/npot.png", settings));
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TS_ASSERT(logger.GetOutput().find("be power of two") != std::string::npos);
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}
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};
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