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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "graphics/LOSTexture.h"
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#include "lib/timer.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/helpers/Los.h"
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class TestLOSTexture : public CxxTest::TestSuite
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{
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public:
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void test_basic()
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{
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CSimulation2 sim(NULL, g_ScriptContext, NULL);
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CLOSTexture tex(sim);
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const ssize_t size = 8;
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u32 inputData[size*size] = {
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2, 2, 2, 0, 0, 0, 0, 0,
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2, 2, 2, 0, 0, 0, 0, 0,
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2, 2, 2, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 2
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};
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Grid<u32> inputDataVec(size, size);
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for (u8 i = 0; i < size; ++i)
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for (u8 j = 0; j < size; ++j)
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inputDataVec.set(i, j, inputData[i + j * size]);
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// LosState::MASK should be cmpRanageManager->GetSharedLosMask(1),
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// but that would mean adding a huge mock component for this and it
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// should always be LosState::MASK for player 1 (as the other players are bit-shifted).
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CLosQuerier los((u32)LosState::MASK, inputDataVec, size);
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std::vector<u8> losData;
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size_t pitch;
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losData.resize(tex.GetBitmapSize(size, size, &pitch));
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tex.GenerateBitmap(los, &losData[0], size, size, pitch);
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// for (size_t i = 0; i < losData.size(); ++i)
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// printf("%s %3d", i % (size_t)sqrt(losData.size()) ? "" : "\n", losData[i]);
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TS_ASSERT_EQUALS(losData[0], 104);
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}
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void test_perf_DISABLED()
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{
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CSimulation2 sim(NULL, g_ScriptContext, NULL);
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CLOSTexture tex(sim);
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const ssize_t size = 257;
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Grid<u32> inputDataVec(size, size);
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// LosState::MASK should be cmpRanageManager->GetSharedLosMask(1),
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// but that would mean adding a huge mock component for this and it
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// should always be LosState::MASK for player 1 (as the other players are bit-shifted).
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CLosQuerier los((u32)LosState::MASK, inputDataVec, size);
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size_t reps = 128;
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double t = timer_Time();
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for (size_t i = 0; i < reps; ++i)
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{
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std::vector<u8> losData;
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size_t pitch;
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losData.resize(tex.GetBitmapSize(size, size, &pitch));
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tex.GenerateBitmap(los, &losData[0], size, size, pitch);
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}
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double dt = timer_Time() - t;
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printf("\n# %f secs\n", dt/reps);
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}
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};
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