0ad/source/graphics/ICameraController.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

65 lines
2.3 KiB
C++
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/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICAMERACONTROLLER
#define INCLUDED_ICAMERACONTROLLER
#include "graphics/Camera.h"
#include "simulation2/system/Entity.h"
#include "lib/input.h" // InReaction - can't forward-declare enum
/**
* @interface ICameraController defines a camera controller interface. The camera object
* is owned by the camera controller's owner. It is therefore guaranteed that the lifetime
* of the camera is at least the same as the lifetime of the camera controller.
* The camera object is stored by reference, ensuring that the camera controller has full
* control of the camera object during its own lifetime.
*/
class ICameraController
{
NONCOPYABLE(ICameraController);
public:
explicit ICameraController(CCamera& camera);
virtual ~ICameraController();
virtual void LoadConfig() = 0;
virtual InReaction HandleEvent(const SDL_Event_* ev) = 0;
virtual CVector3D GetCameraPivot() const = 0;
virtual CVector3D GetCameraPosition() const = 0;
virtual CVector3D GetCameraRotation() const = 0;
virtual float GetCameraZoom() const = 0;
virtual void SetCamera(const CVector3D& pos, float rotX, float rotY, float zoom) = 0;
virtual void MoveCameraTarget(const CVector3D& target) = 0;
virtual void ResetCameraTarget(const CVector3D& target) = 0;
virtual void FollowEntity(entity_id_t entity, bool firstPerson) = 0;
virtual entity_id_t GetFollowedEntity() = 0;
virtual void Update(const float deltaRealTime) = 0;
virtual void SetViewport(const SViewPort& vp) = 0;
virtual bool GetConstrainCamera() const = 0;
virtual void SetConstrainCamera(bool constrain) = 0;
protected:
CCamera& m_Camera;
};
#endif // INCLUDED_ICAMERACONTROLLER